Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you.

Author: Melissa Ford

Publisher: Que Publishing

ISBN: 9780134303109

Category: Computers

Page: 432

View: 627

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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zorkkingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! · Get familiar with the popular Twine scripting program · Learn how to design puzzles · Build your own role-playing game with stat systems · Maintain an inventory of objects · Learn game design and writing basics · Change the look of your story using CSS and HTML · Discover where you can upload your finished games and find players

Writing Interactive Fiction

Ever think about writing a story with multiple paths? Deb Potter writes and edits the popular 'You Say Which Way' series. This is the book she wishes she'd had when she started.

Author: DM Potter

Publisher:

ISBN: 1539501159

Category:

Page:

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Did you ever think eBooks were perfect for interactive fiction? Ever think about writing a story with multiple paths? Deb Potter writes and edits the popular 'You Say Which Way' series. This is the book she wishes she'd had when she started.

Interactive Fiction

If you’ve ever wanted to write a Choose Your Own Adventure-styled book of your own, this is the how-to book you’ve been waiting for. By the time you’re done, you’ll understand how to write engaging interactive fiction.

Author: M.L. Ronn

Publisher: Ursabrand Media

ISBN:

Category: Reference

Page:

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Have you ever read a Choose Your Own Adventure and wondered how the author did it? In this short book, author M.L. Ronn demystifies the writing process behind interactive novels. You’ll learn: * How to design, write, and edit an interactive novel * How to create deep characters readers will love * How to create decisions that matter * How to keep readers engaged so they won’t stop reading He pulls back the curtain on his own fiction, showing you never-before-revealed techniques that he used to create his groundbreaking interactive novels. If you’ve ever wanted to write a Choose Your Own Adventure-styled book of your own, this is the how-to book you’ve been waiting for. By the time you’re done, you’ll understand how to write engaging interactive fiction.

Writing Genre Fiction

"Writing Genre Fiction: A Guide to the Craft" is the book I was looking for when I set out on my quest to learn how to write fiction. It is an attempt to share what I learned from my research.

Author: H. Thomas Milhorn

Publisher: Universal-Publishers

ISBN: 9781581129182

Category: Language Arts & Disciplines

Page: 364

View: 386

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Several years ago, after many years of writing nonfiction, I decided to write a novel-a medical thriller in the mold of Robin Cook, Michael Crichton, and Michael Palmer. The problem was that, although I knew how to write and had received a number of awards for nonfiction works, I didn't know the how to write fiction. So, before putting fingers to keyboard I did a thorough search of the literature, which included reading numerous books and hundreds of website articles. What I discovered was that there simply wasn't one good source from which to learn the craft of writing genre fiction. "Writing Genre Fiction: A Guide to the Craft" is the book I was looking for when I set out on my quest to learn how to write fiction. It is an attempt to share what I learned from my research. It covers the six key elements of genre fiction; the various genres and subgenres; a large number of genre-fiction writing techniques; plot, subplots, and parallel plots; structure; scene and sequel; characterization; dialogue; emotions; and body language. It also covers additional information about copyrighting and plagiarism, where to get ideas, manuscript formatting and revision, and query letters and synopses. In addition, an appendix covers a large number of grammar tips.

Writing an Interactive Story

Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work.

Author: Pierre Lacombe

Publisher: CRC Press

ISBN: 9781000735451

Category: Computers

Page: 240

View: 829

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Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There

Technologies for Interactive Digital Storytelling and Entertainment

Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix. Writing Interactive Fiction Scenarii ...

Author: Stefan Göbel

Publisher: Springer

ISBN: 9783540277972

Category: Computers

Page: 308

View: 657

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Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Gaming for Classroom Based Learning Digital Role Playing as a Motivator of Study

Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, MA: MIT Press. On writing interactive fiction: Nelson, G. (2001). The Craft of Adventure. In The Inform Designer's Manual, 4th Edition (Inform 6).

Author: Baek, Young Kyun

Publisher: IGI Global

ISBN: 9781615207145

Category: Computers

Page: 358

View: 208

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As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

The Interactive Fiction Encyclopedia

Learn more about Interactive Fiction in this collection of articles by author/gamer Casey Woods.

Author: Casey G. Woods

Publisher: Createspace Independent Publishing Platform

ISBN: 1523821884

Category:

Page: 120

View: 695

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Interactive Fiction holds a special place in the history of videogames - with strong elements of both writing and interactivity, IF has captivated players for decades. Learn more about Interactive Fiction in this collection of articles by author/gamer Casey Woods.

Interactive Storytelling

Sherman's residency included public workshops, where he taught attendees how to use the interactive narrative writing open-source programme Twine, to create their own hypertext stories. These workshops were further developed into week ...

Author: Anne-Gwenn Bosser

Publisher: Springer Nature

ISBN: 9783030625160

Category: Computers

Page: 366

View: 324

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This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Interactive Storytelling

In this paper we explore a new area of interactive storytelling that blurs the line between traditional interactive fiction and collaborative writing. We present a system where the user and computer take turns in writing sentences of a ...

Author: Ulrike Spierling

Publisher: Springer Science & Business Media

ISBN: 9783540894247

Category: Computers

Page: 334

View: 846

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This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.

Electronic Literature

Graham Nelson and collaborators released Inform 7 in 2006, and it is still used to write interactive fiction. The platform is intended to bring interactive fiction writing closer to natural language writing.

Author: Scott Rettberg

Publisher: John Wiley & Sons

ISBN: 9781509516810

Category: Literary Criticism

Page: 240

View: 129

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Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. Considering electronic literature as a subject in totality, this book provides a vital introduction to a dynamic field that both reacts to avant-garde literary and art traditions and generates new forms of narrative and poetic work particular to the twenty-first century. It is essential reading for students and researchers in disciplines including literary studies, media and communications, art, and creative writing.

The Writer s Internet

Interactive fiction is the name more commonly given to storiesthat playout like role-playing games. ... There are opportunities for writers to write the scripts for this typeof graphic fiction but I'm not sure how much ...

Author: Sarah-Beth Watkins

Publisher: John Hunt Publishing

ISBN: 9781780997841

Category: Language Arts & Disciplines

Page: 124

View: 911

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The Writer's Internet is a book aimed at writers who want to get the best out of the Internet but don't know how. Written in an easy-to-read and friendly style, it demystifies the World Wide Web and makes it more accessible to writers. The Writer's Internet is the essential guide to the World Wide Web for writers and authors.

Twisty Little Passages

An introduction to interactive fiction, exploring the form from gaming and literary perspectives.

Author: Nick Montfort

Publisher: MIT Press

ISBN: 0262633183

Category: Computers

Page: 286

View: 754

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An introduction to interactive fiction, exploring the form from gaming and literary perspectives.

Play Write

Free interactive fiction authoring kits were developed and deployed, including Inform and TADS. Over the past decade, the quality of interactive fiction produced by the online community has surpassed even the best commercial games, ...

Author: Douglas Eyman

Publisher: Parlor Press LLC

ISBN: 9781602357341

Category: Computers

Page: 388

View: 518

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lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.

Theories and Strategies for Teaching Creative Writing Online

satisfying her interest in writing stories for children. Given that her concept involved utilizing an online platform for creating interactive digital fiction, my advice to Student A in the first instance focused specifically on ...

Author: Tamara Girardi

Publisher: Routledge

ISBN: 9781000374483

Category: Literary Criticism

Page: 180

View: 845

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As the online world of creative writing teaching, learning, and collaborating grows in popularity and necessity, this book explores the challenges and unique benefits of teaching creative writing online. This collection highlights expert voices who have taught creative writing effectively in the online environment, to broaden the conversation regarding online education in the discipline, and to provide clarity for English and writing departments interested in expanding their offerings to include online creative writing courses but doing so in a way that serves students and the discipline appropriately. Interesting as it is useful, Theories and Strategies for Teaching Creative Writing Online offers a contribution to creative writing scholarship and begins a vibrant discussion specifically regarding effectiveness of online education in the discipline.

Professional Techniques for Video Game Writing

Screenwriter and think there must be a way to make a tool for speeding up the process of formatting and writing interactive narrative. So far, I'm unconvinced it's possible to have a perfect tool for all games, but some of the ...

Author: Wendy Despain

Publisher: CRC Press

ISBN: 9781439875384

Category: Computers

Page: 250

View: 946

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This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl

Writer s Guide to Book Proposals

Writing interactive fiction or nonfiction for compact disk and other interactive software is all about writing alternatives that always come back to the main story, no matter which road a user takes. The interactive marketplace combines ...

Author: Anne Hart

Publisher: iUniverse

ISBN: 9781532000515

Category: Language Arts & Disciplines

Page:

View: 380

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Here is your new author's guide to writing winning book proposals and query letters. Learn how to find free media publicity by selling solutions to universal problems. The samples and templates of proposals, query letters, cover letters, and press kits will help you launch your proposed book idea in the media long before you find a publisher. Use excerpts from your own book proposal's sample chapters as features, fillers, and columns for publications. Share experiences in carefully researched and crafted book proposals and query or cover letters. Use these templates and samples to get a handle on universal situations we all go through, find alternatives, use the results, take charge of challenges, and solve problems-all in your organized and focused book proposals, outlines, treatments, springboards, and query or cover letters.

Writing Financing Producing Documentaries

OPERATING YOUR BUSINESS: The interactive marketplace combines video, text, sound, graphics, and animation on computer software for home entertainment, ... Yesteryear it was writing interactive fiction or nonfiction for compact disk.

Author: Anne Hart

Publisher: iUniverse

ISBN: 9780595366330

Category: Business & Economics

Page: 408

View: 896

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Learn how to write, finance, produce, distribute, publicize, launch, and market documentaries-videos on DVD or similar formats and/or movie scripts. Use your personal computer and your camcorder linked together for editing. Learn about the best script-formatting software to use. Make time and money budgets. Learn how to get funding by fundraising. Write Audio-Visual scripts and turn them into reality-based documentaries for information, travel, or education. Use the Internet's Web to syndicate and disseminate your content in text, audio, or video formats. This can be a career, business, or hobby. You can work online. Documentaries may be based on reality video, life stories, or current issues in the news or in society. Popular subjects for linking your personal computer to your camcorder can be anything from world or local travel, your lectures, or life issues. You can link your personal computer to the tapes in your camcorder and broadcast at home part time or whatever hours you desire. You can transfer your files to CDs and DVDs and save them or mail them out. Podcasting refers to uploaded MP3 audio files to a Web site that offers 'podcasts'-broadcasting from a Web site online. RSS feeds are put on Web sites that offer content syndication of your writing or 'Blogs' which are online publications, diaries, or sites that allow content and comment to be inserted regularly. Now anyone can publish or broadcast via the Web and/or print-on-demand publishing software. Learn how to start and run 25+ low-cost online home-based scriptwriting or video production businesses at home. Use your video scriptwriting, public relations, and documentary producing interest.