The Minds Behind Shooter Games

For that reason, it is an honor, and my great privilege, to write this foreword for The Minds Behind Shooter Games. Visceral. Quick. Deadly. Controversial. When crafted as a photorealistic simulation and usually rated Mature, ...

Author: Patrick Hickey, Jr.

Publisher: McFarland

ISBN: 9781476682730

Category: Games & Activities

Page: 273

View: 203

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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

The Minds Behind Sports Games

The Play Versus Story Divide in Game Studies: Critical Essays (Matthew Wilhelm Kapell, editor, 2016) Player and ... Jr., 2020) The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers (Patrick Hickey, Jr., ...

Author: Patrick Hickey, Jr.

Publisher: McFarland

ISBN: 9781476679334

Category: Games & Activities

Page: 260

View: 389

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Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Minds Behind Adventure Games

Seeing the potential as a massive hit, however, developer WXP Games (responsible for the Xbox version of the game, ... Eventually, first-person shooters such as Doom came along and I got heavily into them and when Quake hit the scene I ...

Author: Patrick Hickey, Jr.

Publisher: McFarland

ISBN: 9781476638478

Category: Games & Activities

Page: 250

View: 377

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• “Welcome to the journey. At each chapter you’ll have two paths to choose from. One is to continue on to the next chapter. The other is to put the book down and play the game. Follow the first option each time. I guarantee that when you finish reading the book and play the games they’ll be more fun because you’ll appreciate what went into the creation of them.”—Leonard Herman, author of Phoenix IV: The History of the Videogame Industry • “Patrick delivers a refreshingly sober look at video game development through the context of his interviews. The stories these legends of the game industry tell are full of disappointment and excitement – failure and success. The stuff video games are made of. The stuff of life.”—Jeffrey Paquette, designer, KROOM • “Patrick Hickey Jr. doesn’t just parrot off the facts like other books in the field, he does his homework, digs deep, and asks the right kind of questions. When you read this book chock full of interviews with those in-the-know you will undoubtedly be pleased!”—Michael Thomasson, author of Downright Bizarre Games: Video Games that Crossed the Line Featuring interviews with the creators of 31 popular video games—including Grand Theft Auto, Strider, Maximum Carnage and Pitfall—this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Strictly Fantasy

Essays on the Nature of Videogames (Gaines S. Hubbell, editor, 2020) Women and Video Game Modding: Essays on Gender and the Digital Community (Bridget Whelan, editor, 2020) The Minds Behind Shooter Games: Interviews with Cult and ...

Author: Gerald Nachtwey

Publisher: McFarland

ISBN: 9781476643472

Category: Games & Activities

Page: 199

View: 891

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Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Watch Us Roll

The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers (Patrick Hickey, Jr., ... Game Modding: Essays on Gender and the Digital Community (Bridget Whelan, editor, 2020) The Minds Behind Shooter Games: ...

Author: Shelly Jones

Publisher: McFarland

ISBN: 9781476643434

Category: Games & Activities

Page: 226

View: 286

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Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.

Playing with the Guys

Masculinity and Relationships in Video Games Marc A. Ouellette Matthew Wilhelm Kapell ... Actual Play and Performance in Tabletop Role-Playing Games (Shelly Jones, editor, 2021) The Minds Behind Sega Genesis Games (Patrick Hickey, Jr., ...

Author: Marc A. Ouellette

Publisher: McFarland

ISBN: 9781476643496

Category: Games & Activities

Page: 249

View: 299

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A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.

Being Dragonborn

Essays on the Nature of Videogames (Gaines S. Hubbell, editor, 2020) Women and Video Game Modding: Essays on Gender and the Digital Community (Bridget Whelan, editor, 2020) The Minds Behind Shooter Games: Interviews with Cult and ...

Author: Mike Piero

Publisher: McFarland

ISBN: 9781476677842

Category: Games & Activities

Page: 236

View: 229

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The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Roleplaying Games in the Digital Age

... Jr., 2020) The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers (Patrick Hickey, Jr., 2020) The Play Versus Story Divide in Game Studies: Critical Essays (Matthew Wilhelm Kapell, editor, ...

Author: Stephanie Hedge

Publisher: McFarland

ISBN: 9781476642017

Category: Games & Activities

Page: 241

View: 426

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The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts elicit new scholarly perspectives from a variety of disciplines. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Who s in the Game

... Critical Essays on the Game Franchise (Nate Garrelts, editor, 2018) The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers (Patrick Hickey, Jr., 2020) The Minds Behind Shooter Games: Interviews with ...

Author: Terri Toles Patkin

Publisher: McFarland

ISBN: 9781476676913

Category: Games & Activities

Page: 281

View: 144

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Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

The Minds Behind Shooter Games

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter ...

Author: Patrick Hickey, Jr.

Publisher: McFarland

ISBN: 9781476641782

Category: Games & Activities

Page: 273

View: 630

DOWNLOAD →

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.