The Legend of Zelda Series for Guitar

The Legend of Zelda TM : Ocarina of Time TM Title Theme Lost Woods (Saria's Song) Hyrule Field Song of Storms Gerudo Valley Princess Zelda's Theme The Legend of Zelda TM : Majora's Mask TM Prelude of Majora's Mask Termina Field The ...

Author: Koji Kondo

Publisher: Alfred Music

ISBN: 9781470626761

Category: Music

Page: 67

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Video game soundtracks both old and new feature work by some of the greatest composers of our time. Orchestras all over the world play entire concerts of video game music. This collection of themes from The Legend of Zelda™ series is arranged for solo guitar performance with full notation and TAB. Each song is arranged in easy guitar keys at an easy--intermediate level, and all pieces are suitable for recitals, concerts, and solo performances. There are 33 songs drawn from The Legend of Zelda™, Zelda II™ - The Adventure of Link™, The Legend of Zelda™: A Link to the Past™, The Legend of Zelda™: Link's Awakening™, The Legend of Zelda™: Ocarina of Time™, The Legend of Zelda™: Majora's Mask™, The Legend of Zelda™: The Wind Waker™, The Legend of Zelda™: Four Swords Adventures, The Legend of Zelda™: Twilight Princess, The Legend of Zelda™: Phantom Hourglass, and The Legend of Zelda™, Spirit Tracks. "Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.

Power Up

... theme on the acoustic guitar, was joined by composer Koji Kondo and Shigeru Miyamoto, who played his one claim to musical fame, the Donkey Kong theme, on his own guitar onstage. A vocal theme song from the Legend of Zelda series, ...

Author: Chris Kohler

Publisher: Courier Dover Publications

ISBN: 9780486801490

Category: Games & Activities

Page: 337

View: 741

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Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

The Legend of Zelda Ocarina of Time

Both Malon and the violin are accompanied by two guitars, one playing lolloping arpeggios in swung time and a second steel slide guitar that plays chords that 'slur' in pitch (Figure 3.8). As Timothy Miller writes, 'Amplified steel ...

Author: Tim Summers

Publisher: Intellect Books

ISBN: 9781789382280

Category: Music

Page: 294

View: 110

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Some 22 years after its creation, The Legend of Zelda: Ocarina of Time is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game’s music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game’s music. Given music’s well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example. The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text; second, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures, and music and technology); and third, it serves as a model for future in-depth studies of video game music.

Emotion in Video Game Soundtracking

For example, the Guitar Hero controller is shaped like a smaller, stringless guitar with a set of buttons on the fretboard and ... The action-adventure games of the Legend of Zelda series often include some form of musical interaction.

Author: Duncan Williams

Publisher: Springer

ISBN: 9783319722726

Category: Computers

Page: 167

View: 248

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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Music in the Role Playing Game

... 16–17 Grim Dawn 138 Guitar Hero 31 Harvest Moon (series) 159, 160–161, 173 The Incredible Adventures of Van Helsing 138 Journey to Silius 75n27 Lagrange Point 4, 57–75 Laser Invasion 64 The Legend of Zelda (series) 50; Breath of the ...

Author: William Gibbons

Publisher: Routledge

ISBN: 9781351253185

Category: Music

Page: 224

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Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

The Cambridge Companion to Video Game Music

... rhythm games such as Rock Band and Guitar Hero featured frequently in popular culture; for example, on Season 2, ... such as the male protagonist Link who plays the ocarina in games in the Legend of Zelda series (Nintendo), ...

Author: Melanie Fritsch

Publisher: Cambridge University Press

ISBN: 9781108473026

Category: Computers

Page: 483

View: 980

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Video Game Audio

The Japanese release of Dance Dance Revolution features 11 songs licensed from the Dancemania series, the most of all the ... In The Legend of Zelda: Ocarina of Time, the player acquires and performs songs for the ocarina using 128 2.

Author: Christopher Hopkins

Publisher: McFarland

ISBN: 9781476674353

Category: Games & Activities

Page: 256

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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Understanding Game Scoring

... 97 Grand Theft Auto (game series) 34, 36 Grand Theft Auto III 34 Grand Theft Auto: Vice City 36, 37 Guitar Hero ... 62, 63, 68, 89, 90, 138, 140 and The Legend of Zelda (series) 23, 25, 26, 38, 39, 45, 53, 57, 69, 88–91, 99, 104, ...

Author: Mack Enns

Publisher: CRC Press

ISBN: 9781000473643

Category: Computers

Page: 160

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Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Music Video Games

here Groove Coaster (Matrix Software) here Guesstures (Hasbro) here Guitar Hero (Harmonix) here, here, here, ... here Legend of Zelda: A Link to the Past (Nintendo EAD) here, here Legend of Zelda: Ocarina of Time (Nintendo EAD) here, ...

Author: Michael Austin

Publisher: Bloomsbury Publishing USA

ISBN: 9781501308505

Category: Games & Activities

Page: 352

View: 778

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Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.