Setting Up Your Scenes

Every great filmmaker has role models and films which inspired him or her to greater and greater heights.

Author: Richard D. Pepperman

Publisher:

ISBN: 1932907084

Category: Business & Economics

Page: 245

View: 99

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Every great filmmaker has role models and films which inspired him or her to greater and greater heights. Here, for the first time, is an awe-inspiring guide that takes you into the inner workings of classic scenes, revealing the aspects that make them great and the reasons they have served as inspirations.

SketchUp For Dummies

A really great way to use scenes is to pretend you're walking or flying through your model. By setting up your scenes sequentially, you can give a seamless tour without messing around with the navigation tools. This setup is especially ...

Author: Bill Fane

Publisher: John Wiley & Sons

ISBN: 9781119617990

Category: Technology & Engineering

Page: 480

View: 110

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The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you’ve never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head! Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You’ll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors. Navigate the SketchUp product mix Get familiar with the basics of modeling View and share your models Make your architecture, interior design, and woodworking dreams a reality You have tons of great ideas—and now you can harness this powerful software to bring them to life.

Google SketchUp 8 For Dummies

A really great way to use scenes is to pretend you're walking or flying through your model. By setting up your scenes sequentially, you can give a seamless tour without messing around with the navigation tools. This is especially handy ...

Author: Aidan Chopra

Publisher: John Wiley & Sons

ISBN: 1118016610

Category: Computers

Page: 480

View: 223

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Go 3D with Google's exciting architectural design software for Mac and Windows Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you. Available in both a free hobbyist version and a full-featured professional version, SketchUp explodes the myth that 3D modeling software must be complicated to learn and use. This book will take you step by step through downloading and using both versions on both Mac and Windows. There are even video walkthroughs on the companion Web site. Google's exciting 3D modeling software offers hobbyists as well as architects, engineers, and industrial designers a less complicated tool for architectural rendering, urban planning, set design, game design, and other uses This guide explains both the free and professional versions for both Windows and Mac Covers the basic concepts of 3D modeling and how to build a 3D model, print or share your work online, export your drawing to another design package or Google Earth, and create a detailed set of plans Companion Web site features video walkthroughs Google SketchUp 8 For Dummies gets you up and running with 3D modeling quickly and easily.

SketchUp For Dummies

If you want time to talk about each scene in your presentation, bump this up a few seconds. MAKING WALKTHROUGHS A really great way to use scenes is to pretend you're walking or flying through your model. By setting up your scenes ...

Author: Aidan Chopra

Publisher: John Wiley & Sons

ISBN: 9781119336198

Category: Computers

Page: 480

View: 361

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Design almost anything in 3D with SketchUp Whether you've dabbled in drawing in 3D or are interested in learning the basics of design, SketchUp For Dummies makes it fast and easy to learn the ropes of a powerful, user-friendly tool to bring your design ideas to life. From creating a basic 3D model to showing off your work via 3D print or animation, this all-access guide pulls back the curtain on using SketchUp to do anything from redesigning your house to mocking up the next great invention. With an emphasis on usability, SketchUp has found very wide success as a tool even non-designers can use to make basic drawings. And now, thanks to the insight and expert tips from former SketchUp product director Aidan Chopra and co-author Rebecca Huehls, this easy-to-follow guide makes it more accessible than ever! Create buildings and components Alter the appearance of your model Tour your designs via SketchUp Get quick tips on troubleshooting If you're a designer with sketchy computer modeling skills, SketchUp For Dummies is the trusted reference you'll turn to again and again.

Blender For Dummies

IN THIS CHAPTER Taking advantage of different types of lights in Blender Setting up effective lighting Changing the look of your scene with background images, colors, and ambient occlusion In terms of getting the work you create in ...

Author: Jason van Gumster

Publisher: John Wiley & Sons

ISBN: 9781119616986

Category: Computers

Page: 640

View: 378

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Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! Create 3D characters—no experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

Google SketchUp For Dummies

For interior animations, make your camera “see” a wider area by setting your field of view to 60 degrees. ... lets you control the scenetransitiontiming for allyourscenes at once, it's bestto make sure thatyourscenes are set up aboutthe ...

Author: Aidan Chopra

Publisher: John Wiley & Sons

ISBN: 0470183357

Category: Computers

Page: 384

View: 733

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Considerably easier to use than other 3D software, Google SketchUp has found a niche in architecture, landscaping, real estate development, furniture building, and other design professions The fun and friendly approach assumes no previous 3D modeling experience and explains the basic concepts involved in 3D modeling Shows readers how to build a 3D model, print it, share it, export it to another professional design package, export it to Google Earth, and create a 3D animated tour Helps readers harness the power of Google SketchUp so that they can populate Google Earth with 3D buildings, monuments, and other sculptures

Manuscript Makeover

I prefer to use the label “big scene” instead of “set piece” because the latter is a term used more often with plays and screenplays. Simply put, you can set up your big scenes most effectively by using escalating foreshadowing followed ...

Author: Elizabeth Lyon

Publisher: Penguin

ISBN: 9781440633232

Category: Language Arts & Disciplines

Page: 368

View: 274

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Professional editor and author Elizabeth Lyon offers aspiring novelists the guidance and instruction they need to write and edit well-crafted and compelling stories that will stand out from the competition and attract the attention of agents and publishers, including: - Stand-out style techniques, from accessing an authentic voice to applying techniques of "wordsmithing" that transform prose - How to rewrite characterization for dimensionality, a universal need, and theme - Adjustment suggestions to match the prose style and structure of specific genres - Correct grammar, punctuation, spelling, and style - Strategies to strengthen story beginnings and endings - Methods for increasing plot stakes, creating movement, and adjusting pace for maximum suspense

Blueprint for Screenwriting

THE OUTLINE An outline is the main blueprint for your work. When you're writing a script you must develop an extensive and complete outline. Scriptwriters must create what is known as the Step Outline. It is a scene outline that ...

Author: Rachel Ballon

Publisher: Routledge

ISBN: 9781135613853

Category: Performing Arts

Page: 184

View: 919

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Blueprint for Screenwriting demystifies the writing process by developing a "blueprint" for writers to follow for each new screenplay--from original concept to completed script. Author and international script consultant Dr. Rachel Ballon explores the writing craft and emphasizes creativity in the writing process. She blends her expertise in script analysis and writing coaching with her personal experience as a screenwriter to help writers construct their stories and characters. Starting with the story's framework, Dr. Ballon helps readers to understand the key "building blocks" of story structure and character development, including characters' emotional and psychological states, story conflicts, and scene and act structure. She also covers the essential components in the script writing process, such as outlines, script treatments, synopses, and formats. Dr. Ballon devotes a chapter to overcoming writer's block--the writer's greatest obstacle--and offers guidance for taking the next steps once a script is completed. A practical tool for any writer, this distinctive resource: *offers a blueprint for writers to follow, breaking the writing process down into specific, easy-to-follow steps; *stresses the psychology of the characters as well as that of the writer; and *offers first-hand knowledge of the screenwriting process and gives practical advice for completing and marketing scripts. With its unique and insightful approach to the writing process, this book will be indispensable for scriptwriters, fiction writers, and professional writers, and it will serve as a useful text in screenwriting courses.

MasteringTM Autodesk VIZ 2008

By recording those details in your sketches and preliminary drawings, and then addressing them in your scenes, you create a sense of depth and realism. When you create a scene in VIZ, it helps to recall those lessons in observation, ...

Author: Jon McFarland

Publisher: John Wiley & Sons

ISBN: 0470251743

Category: Computers

Page: 983

View: 580

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In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Linking to AutoCAD files Modeling using primitive and compound objects Editing using modifers and sub-objects Creating complex shapes with surface modeling tools Managing your design data more efficiently Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create accurate scene lighting Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and function curve editing Acquiring 3D models and props from the Web

V Ray My Way

A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max Lee Wylde ... These are ideal for setting up your scenes. All of the scenes in this book have been based on my Cannon 450D . 4.24 For now let's run through ...

Author: Lee Wylde

Publisher: CRC Press

ISBN: 9781134633173

Category: Computers

Page: 210

View: 501

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V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help develop your portfolio, and help you make that career leap. Additional resources and exercises are available at the book’s companion website, http://routledgetextbooks.com/textbooks/_author/wylde-9780415709637/ .

Crafting Short Screenplays that Connect

discovery happens late in the screenplay, you'll have to set up your character and situation carefully so we understand the significance of the ... Now you're ready to create a Scene—by—Scene—a list of scenes in the order they occur.

Author: Claudia Hunter Johnson

Publisher: Taylor & Francis

ISBN: 9780240812144

Category: Performing Arts

Page: 321

View: 725

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This guide to screenwriting teaches the craft by guiding the student through writing exercises of increasing length and complexity. The format allows the student to write directly in the book. New to this edition is a DVD containing short films and the screenplays they are based on.

Finish Your Film Tips and Tricks for Making an Animated Short in Maya

When we talk about effects in CG, we are talking about all of the things that go into a scene, such as dynamics, fluids, particles, cloth, and other simulations. These effects must be set up correctly or they could crash your scene.

Author: Kenny Roy

Publisher: CRC Press

ISBN: 9781135943028

Category: Computers

Page: 360

View: 212

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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.

Learning Anime Studio

opening / Opening the scene file, Bringing in your characters and props scene heading /Writing yourstory scenery design/ Discussing scenedesign shots, setting up/ Setting up shots effectively drawing/ Drawing your scenery sky, ...

Author: Chad Troftgruben

Publisher: Packt Publishing Ltd

ISBN: 9781849699587

Category: Computers

Page: 354

View: 854

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Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Take Control of Apple Home Automation

The obvious thing to do here is to choose the Leave Home default scene, assuming you've set one up; your Good Night scene might work just fine as well. Of course, you can also choose accessories individually and adjust them at ...

Author: Josh Centers

Publisher: alt concepts inc.

ISBN: 9781947282117

Category: Technology & Engineering

Page: 169

View: 498

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Manage your smart home with Apple’s HomeKit platform Version 1.3, updated October 28, 2020 Thanks to Apple's HomeKit platform, you can easily configure smart home devices (such as light bulbs, outlets, thermostats, sensors, cameras, and door locks) from a variety of manufacturers to behave exactly as you need them to; integrate them with a hub such as a HomePod, Apple TV, or iPad; and control them with an iOS/iPadOS device, a Mac, an Apple Watch, Siri commands, or automated programming. This book gives you all the information you need to get started. "Smart home" devices are everywhere these days—you can buy internet-connected light bulbs, thermostats, door locks, sensors, and dozens of other products. But these devices aren't very smart on their own. Apple's HomeKit platform offers a way to integrate, monitor, control, and automate smart home devices from a wide variety of manufacturers. Using the built-in Home app on a Mac or iOS/iPadOS device (perhaps along with third-party apps), you can connect to your various smart devices, see what they're up to, control them, and even get them to operate on a schedule or respond to changing conditions in your home automatically. Even with HomeKit, however, home automation can be a daunting prospect. That's why TidBITS Managing Editor Josh Centers wrote Take Control of Apple Home Automation. The book walks you carefully through every step of the process, showing you how you can start with a basic system that costs less than $50 and work your way up to as much complexity as you want or need. And you don't have to be a computer geek to simplify and improve your life with HomeKit-compatible products. Even if you don't know a wire nut from a macadamia or which end of a screwdriver to stick in a socket (spoiler: neither!), Josh's thorough advice will enable you to work wonders in your home. In this book, you'll learn: • The most common home automation myths (and why you shouldn't worry about them) • How to choose HomeKit-compatible devices that meet your needs, and which products you might want to avoid • Exactly what HomeKit is, what it does, how it works, and what its limitations are • Why you need a hub (in the form of an Apple TV, HomePod, or iPad) and how to set it up • Important safety rules for working with electrical products, especially those that require wiring • How to install advanced accessories such as a smart switch, thermostat, or door/window sensor—including illustrated, step-by-step instructions • What Apple's Home app for Mac and iOS/iPadOS does—and how to configure homes, zones, rooms, accessories, services, and scenes • Tips for controlling your smart home using a Mac, iOS/iPadOS device, Apple Watch, HomePod, or Siri • Ways to automate your smart home using schedules, sensors, geofencing, and other tools (without making your house seem haunted) • The best ways to troubleshoot home automation problems This book was sponsored by Elgato (the original makers of the Eve line of HomeKit devices, which spun off into a separate company in 2018), so many of the examples feature Eve products, although nearly all the advice in the book is applicable to HomeKit products from any manufacturer. (You'll also read about working with Philips Hue bulbs, ecobee thermostats, and numerous other devices.) If you're an Apple user who's interested in joining the smart home revolution—or adding even more smarts to your existing setup—this book is the ideal guide.

Mastering Autodesk 3ds Max Design 2011

In traditional photography or filmmaking, setting up your lighting to create the desired impact of a scene is an important aspect of making your images (or shots, as they are commonly called) engaging for the viewer or to set a specific ...

Author: Mark Gerhard

Publisher: John Wiley & Sons

ISBN: 0470925590

Category: Computers

Page: 912

View: 353

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Scrivener Absolute Beginner s Guide

Set up your project to match your workflow. If you follow the Hero's Journey narrative pattern, consider setting up folders or file groups for The Call to Adventure, Refusal of the Call, and so on, and then add scenes within them.

Author: Jennifer Ackerman Kettell

Publisher: Que Publishing

ISBN: 9780133432718

Category: Computers

Page: 480

View: 186

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Far more than a word processor, Scrivener helps you organize and brainstorm even the most complex writing project, bring together your research, and write more efficiently and successfully than ever before. Long available for Mac, there’s now a Windows version, too. Thousands of writers and aspiring writers are discovering this powerful, low-cost tool. Now, there’s an up-to-the-minute, easy guide to the latest versions of Scrivener for both Mac and Windows: Scrivener Absolute Beginner’s Guide . Written by working novelist and experienced computer book author Jennifer Kettell, this guide doesn’t just present features and menus: it presents Scrivener in the context of your creative workflow, so you can make the most of this amazing software. Kettell draws on years of Scrivener experience and private tutoring to help you use Scrivener in both fiction and non-fiction projects, including screenwriting and academic writing. This book is as authoritative as it gets. Kettell not only wrote it in Scrivener: screen captures show her work in progress, and identify powerful ways to use Scrivener to improve productivity. Her book has been tech edited by the Literature & Latte software team member who serves as main liaison for the Scrivener Windows product to ensure that the Windows version is covered as thoroughly as the Mac version. You’ll learn how to: · Integrate Scrivener into your own personal workflow · Get to know Scrivener’s interface and customize it to your workstyle · Write, organize, storyboard, plot, and edit your document · Create custom templates to manage manuscripts, brainstorming, and research · Use keywords and metadata to keep track of complex projects · Track your progress and backing up your work · Generate a completed manuscript · Create an e-book from your manuscript · Discover new uses for Scrivener Throughout, Kettell clearly identifies differences between the Mac and Windows versions of Scrivener, so you’re never frustrated by searching for a feature that isn’t there. Scrivener Absolute Beginner’s Guide is simple, clear, non-technical, and written from the viewpoint of a professional writer for other writers. It’s the Scrivener guide thousands of writers have been waiting for.

Mastering Autodesk 3ds Max 2013

In traditional photography or filmmaking, setting up your lighting to create the desired impact of a scene is an important aspect of making your images (or shots, as they are commonly called) engaging for the viewer or to set a specific ...

Author: Jeffrey Harper

Publisher: John Wiley & Sons

ISBN: 9781118238479

Category: Computers

Page: 1008

View: 788

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Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.

Cinema 4D Apprentice

Frame All evaluates all of the elements within your scene when establishing the camera position. Frame Geometry only evaluates the geometric objects when framing the Viewport. Frame default is a great option for those times you've ...

Author: Kent McQuilkin

Publisher: CRC Press

ISBN: 9781317693611

Category: Performing Arts

Page: 414

View: 905

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New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action. Topics covered include: creating basic scenes, modeling, texture mapping mograph in-depth integration with After Effects via CINEWARE lighting, animation, rendering and more motion tracking with the new tools included in R16

Creating Striking Graphics with Maya and Photoshop

Using tools reminiscent of a sculptor's studio, you create and mold surfaces to make up the objects that populate your scene. You create curves, sweep spans, extrude parts of a shape, hammer, cut, and trim your way to a complete model ...

Author: Daniel Gray

Publisher: John Wiley & Sons

ISBN: 9780470113158

Category: Computers

Page: 203

View: 356

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Add Another Dimension to Your Portfolio—And Move to the Top of Your Craft Professional artists who strive to bring a new look to their illustrations are using Alias' premier 3D software in tandem with Adobe's prominent digital imaging program to create cutting-edge graphics. Now, with Maya 6, this remarkable combo is even better integrated than before. Creating Striking Graphics with Maya and Photoshop—brought to you from Maya Press, a publishing partnership between Sybex and Alias—is a dazzling introduction to the vibrant world of 3D and Maya. Graphics wiz Daniel Gray, with help from an elite group of pros, will inspire you to incorporate 3D into your graphics and think more artistically when approaching your creations. And if you're already familiar with Maya, you'll learn how Maya 6 makes it even easier to work between both applications. First you'll get the essential Photoshop user's introduction to Maya and learn how to make the leap from 2D to 3D. Then, you'll discover how high-profile artists use Maya and Photoshop together in real-world scenarios where 2D and 3D collide in a burst of creativity. Through a series of interviews that address a variety of 3D applications, you'll discover how: Maya Master Meats Meier depicts Mother Nature with otherworldly success Michael Elins combines photography and classical painting with the 3D world Damon Riesberg cranks out a daily comic strip by posing and rendering his cast of characters guru studios crafts beautiful 3D cartoons with a cool retro feel for TELETOON Meteor Studios brings ultra-realistic prehistoric creatures to life for the Discovery Channel's Dinosaur Planet IBM painstakingly re-creates ancient artifacts, such as the Sphinx, for the Egyptian Museum in Cairo Meshwerks digitizes automobiles for use in movies, advertising, and video games and creates the ultra-cool chopped and channeled Honda EleMENTAL Woodie! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Ouya Unity Game Development

... Ouya to your Mac computer threedimensional array / Multidimensional arrays TitleScreen scene changing/Changingthe ... and compiling an application structure /The project structure scenes, setting up/Setting upyour Scenes scenes, ...

Author: Gary Riches

Publisher: Packt Publishing Ltd

ISBN: 9781783559718

Category: Computers

Page: 118

View: 781

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A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.