Racket Programming the Fun Way

RACKET PROGRAMMING THE FUN WAY FROM STRINGS TO TURING MACHINES JAMES W. STELLY mm 100 RACKET PROGRAMMING THE FUN WAY RACKET PROGRAMMING THE FUN WAY. DIO OTO 111001110011010 press no starch Front Cover.

Author: James. W. Stelly

Publisher: No Starch Press

ISBN: 9781718500839

Category: Computers

Page: 360

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An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: • Use DrRacket, an interactive development environment (IDE) for writing programs • Compute classical math problems, like the Fibonacci sequence • Generate two-dimensional function plots and create drawings using graphics primitives • Import and export data to and from Racket using ports, then visually analyze it • Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks • Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

Racket Programming the Fun Way

You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics ...

Author: James. W. Stelly

Publisher: No Starch Press

ISBN: 9781718500822

Category: Computers

Page: 362

View: 511

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An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

Realm of Racket

Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette.

Author: Matthias Felleisen

Publisher: No Starch Press

ISBN: 9781593274917

Category: Computers

Page: 318

View: 930

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Creative Programming Ideas for Junior High Ministry

Besides being a fun thing to do , it's also a great way of com- ing up with game ideas . ... Some exam- ples of this include playing baseball with a racquetball racket and a whiffleball , playing football while hopping on one ...

Author: Steve Dickie

Publisher: Youth Specialties

ISBN: 0310541514

Category: Church group work with teenagers

Page: 166

View: 705

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Gives ideas for Sunday school, youth meetings, small groups, camps, retreats, and service projects. Dickie and Pearson help readers to a better understanding of children, how to handle roadblocks to creative programming and how to tap into the reader's own creative abilities.

The Bookmark

By Carolyn Travers - - - Bite Summer Reading Program n . 1. A fun educa- This October , the committee decided that the theme tional way to introduce children and books . 2. A for next summer will be “ Bugs ” and an official title is ...

Author: New York State Library

Publisher:

ISBN: UIUC:30112018767118

Category: Best books

Page:

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"Children's books of 1939- " in August issue 1940-

Picturing Programs

As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student.

Author: Stephen Bloch

Publisher: College Publications

ISBN: 1848900155

Category: Computers

Page: 459

View: 104

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A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza

TV Guide

So many half - hour shows have so potent at the network programming those little warm moments of domestic level that Henning - created ... Henning's standing among The way to Henning's funny bone has his peers is just as awesome .

Author:

Publisher:

ISBN: STANFORD:36105118872691

Category: Television programs

Page: 1800

View: 146

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National Journal

... in the ideology racket The word “ ideology ” comes from the cannot offer : sharp , funny , friendly radio Greek idea ... It's about the way we crave anything that's essential to country , and they serve their audiences opposite of ...

Author:

Publisher:

ISBN: PSU:000051877552

Category: Legislation

Page:

View: 807

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The Hollywood Reporter

Degeto Film suing MGM - Pathe France Italian distribs lash back at Sodano's ' racket charges INTERNATIONAL . ... TV is operating a racket with its programming Scandinavia tions against the American films , Funny money via the airwaves ...

Author:

Publisher:

ISBN: IND:30000009932256

Category: Motion picture industry

Page:

View: 190

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