Convergent Journalism

a then moves to a three - person team who provide live game updates on the website . One person writes a traditional newspaper report in AP - style that is updated after every basket . Another person updates the game brief on the home ...

Author: Stephen Quinn

Publisher: Peter Lang

ISBN: 0820474525

Category: Language Arts & Disciplines

Page: 256

View: 106


Convergence is happening around the world. It represents a new form of reporting and may well be the future for journalism. Full convergence involves a radical change in approach and mindset among journalists and their managers. It involves a shared assignment desk where the key people, the multimedia assignment editors, assess each news event on its merits and send the most appropriate people to the story. Convergence coverage should thus be driven by the significance of the news event. Depending on variables unique to each country and company, convergence is one of the most likely scenarios for media organizations around the world. This book explains the phenomenon of media convergence, defines what has been until recently a confusing topic, describes the main business models, provides case studies of successful convergent newsrooms around the world, and explains how to introduce convergence into the newsroom. Stephen Quinn provides a practical introduction to the changing landscape of news reporting, and has written a useful book for students and professionals alike.

Research Report

Post - game data collection . Upon completion of “ Basic Training ” each participant completed a 35 - item multiple - choice questionnaire on information presented during the game ( Appendix B ) . As with the pre - game questionnaire ...



ISBN: UOM:39015066180095

Category: Military research


View: 957


Interactive Storytelling

Game's End (Detective's Office) - After 60 min of game time players had to gather at the Detective's Office. ... player's experience in the presence of Arnon Grunberg and afterwards 10 min of filling in a post-game reflection report.

Author: Henrik Schoenau-Fog

Publisher: Springer

ISBN: 9783319270364

Category: Computers

Page: 416

View: 919


This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.

Human Interaction Emerging Technologies and Future Systems V

In the end, a more specific analysis is made on the main features of the post-game questionnaires and the design of the ... Furthermore, the games reports have to provide appropriate data and analysis for the teachers to adopt more ...

Author: Tareq Ahram

Publisher: Springer Nature

ISBN: 9783030855406

Category: Technology & Engineering

Page: 1316

View: 635


This book reports on research and developments in human–technology interaction. A special emphasis is given to human–computer interaction and its implementation for a wide range of purposes such as health care, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation, and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically grounded, but also professionally oriented snapshot of the current state of the field. The book gathers contributions presented at the 5th International Conference on Human Interaction and Emerging Technologies (IHIET 2021, August 27–29, 2021) and the 6th International Conference on Human Interaction and Emerging Technologies: Future Systems (IHIET-FS 2021, October 28–30, 2021), held virtually from France. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design, systems engineering, and management of the next-generation technology and service systems.

Your First Two Years in Youth Ministry

Our “great” ideas don't always go as planned, so we write what we call “post-event reports” (we want to remember ... Post Game (Post Report, Fall) Post Game ran from August 31 through October 12 on Friday nights from 9:30 p.m. to 11 ...

Author: Doug Fields

Publisher: Zondervan/Youth Specialties

ISBN: 9780310569978

Category: Religion

Page: 304

View: 380


Since forever altering the course of the youth ministry world with his best-selling, groundbreaking book, Purpose-Driven® Youth Ministry, Doug Fields’ mind—but especially his heart—has been focused on the many unique needs of new youth workers.Doug translated his passion, insight, and vision for his beloved “rookies” into what you’re now reading, Your Fist Two Years in Youth Ministry—hands-down the most comprehensive companion to not only surviving, but also thriving, during the most crucial phase of youth ministry. Employing his renowned wisdom and humor—as if you and Doug were chatting over a long, relaxing meal—the author disarmingly relates stories and principles from his own successes and failures over 20-plus years in youth ministry. In the end, he offers treasure troves of practical advice, all in the hope that new youth workers can travel a smoother path and achieve real longevity in a church culture that all too often chews them and spits them out.Doug covers all-important issues such as:· Dealing with discouragement· Establishing a solid spiritual foundation· Building effective relationships with students· Resolving conflict· Ministering to parents and families· Trailblazing change· Working with volunteers· Defining a realistic job description· And many others!In addition, a chorus of insightful sidebar voices joins your conversation with Doug, among them ministry veterans Jim Burns, Steve Gerali, Mike Yaconelli, Helen Musick, Chap Clark, Marv Penner, Rick Warren, Jana L. Sundene, Bo Boshers, Duffy Robbins, Tony Campolo, and Richard Ross, all who’ve composed extensive, topical essays for each of the dozen chapters.Your First Two Years of Youth Ministry is a must-have tool for new youth workers, volunteers, seminary professors and students, senior pastors, elders, church boards—even veteran youth workers who’ve been ministering in unstructured environments and are now asking, “What did I miss? What can I still learn?”The first two years of youth ministry are never easy. But never fear. Doug fervently assures us: “Hang on. Hope’s coming!”

Serious Games Analytics

In his article, Serious games, debriefing, and simulation/gaming as a discipline, the editor of Simulation & Gaming, ... Play-learners can use the real-time and/or post-training actionable insights/reports from these serious games ...

Author: Christian Sebastian Loh

Publisher: Springer

ISBN: 9783319058344

Category: Education

Page: 477

View: 650


This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

The Michigan Alumnus

The new SportsFax brings complete game details via fax or E - mail to your home or office within hours after the game so ... 1994 The overnight Fax E - Mail report on Michigan football garnes Overnight game reports plus pre - season in ...


Publisher: UM Libraries

ISBN: UOM:39015071120334

Category: Cooking


View: 603


In v.1-8 the final number consists of the Commencement annual.

Sports Mania

Data from all pre-game or post-game periods of a given outcome type (e.g. won or lost) were averaged for the 2 × 2 ANOVA ... Validating Self-Report with Behavior An important consideration in obtaining these emotion ratings is that they ...

Author: Paul M. Haridakis

Publisher: McFarland

ISBN: 9780786451739

Category: Sports & Recreation

Page: 293

View: 563


Leading scholars in sports communication tackle a wide range of subjects in these essays, including the ways in which people root for their teams, the consumption of sports information, and the uses of technology to cultivate fan communities. Taking an interdisciplinary approach through the fields of communication, psychology and telecommunications, this collection explores modern fans, their motives and culture, and their identification with sports and individual teams. Instructors considering this book for use in a course may request an examination copy here.

Practicing Convergence Journalism

Finally, to put together a good few minutes ofvideo, plan to invest a few hours' worth of work from reporting and ... Online, each game was live blogged and post-game reports contained video interviews, photos and other highlights.

Author: Janet Kolodzy

Publisher: Routledge

ISBN: 9780415890281

Category: Language Arts & Disciplines

Page: 202

View: 590


Practicing Convergence Journalism teaches budding journalists how to make the most of digital technology to tell their stories effectively across multiple media platforms--in print, audio, video and online. Janet Kolodzy addresses multi-media and cross-media thinking, organizing, reporting and producing for both short-form spot news and long-form features. Her approach focuses on storytelling principles, not just specific technical practices, providing journalists with the mindset and skills they need to adapt their writing and reporting for the tools of today and tomorrow. With this book and the aid of its companion website, students learn how to: Develop a cross-media mode of journalistic thinking that will result in stories suitable for a fast-paced, multitasking and mobile audience. Decide when visuals are useful and necessary, and understand how to capture, select and organize them to effectively enhance a reader's understanding of a story. Put together various elements of storytelling (writing, audio, moving and still pictures) for an interactive journalistic experience.