Play Making

It is a grave flaw in the construction of Mr. Granville Barker's otherwise admirable play Waste t that it should open with ... Ibsen's John Gabriel Borkman is unseen until the second act, though (through his wife's ears) we 126 PLAY-MAKING.

Author: William Archer

Publisher: Wildside Press LLC

ISBN: 9781434488466

Category: Fiction

Page: 432

View: 152

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A complete guide to writing drama and plans, from the choice of a theme, characters, exposition, tension and suspense, logic, and more. Highly recommended as a starting point for writers new to crafting works for the stage.

Making Sense Of Play Supporting Children In Their Play

After reading many sources on human development and play, Bob Hughes has described play types as the different behaviours ... Hughes originally identified 15 play types (1996a) and then added 'recapitulative play' in 2002 to make 16.

Author: Else, Perry

Publisher: McGraw-Hill Education (UK)

ISBN: 9780335247103

Category: Education

Page: 200

View: 526

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This book straightforwardly describes how adults can support children’s free play, with a holistic, inclusive &practical approach.

Play Make Create A Process Art Handbook

We use playdough as a base inside a plate (often a terra-cotta plate), allowing children to freely press in whatever objects they wish to create in their world. There is no right or wrong way to do this. If pipe cleaners empty toilet ...

Author: Meri Cherry

Publisher: Quarry Books

ISBN: 9781631597169

Category: Crafts & Hobbies

Page: 160

View: 120

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Packed with fun, edifying, and joyful art experiences, Play, Make, Create is filled with simple, yet powerful, "art invitations" that are focused on the making and doing, not just the final projects. Founded in a process-based philosophy, this unique book includes over 40 activities set up as invitations—carefully designed prompts or provocations to play or make something. Author Meri Cherry has over 20 years of teaching experience, and her blog www.mericherry.com has set the standard for meaningful and enriching process art experiences that are both manageable for moms, and engaging and fun for kids. Play, Make, Create begins with an in-depth guide for parents, teachers, and facilitators that shares all the details—how to set up materials in an inviting way, how to present the activity and talk to kids about art, and how to stock your cabinets with the right materials for ongoing creativity, plus best-practice tips for clean up, trouble shooting, and more. Within the book, parents will find four types of creative invitations. Invitations to Explore are process-based, open-ended activities that are set up for ongoing play and discovery. Invitations to Create inspire children to make something. By exploring, playing, and discovering what the materials offer, children will create exciting projects such as salt paintings, a mini book, a shadow box, puppets, nature crafts, clay sculptures and more, each with completely individual results. Invitations to Play are sensory-based activities such as making doughs, slime, moving toys, and more. Lastly, there are Invitations to Collaborate. These are fun group projects, perfect for playdates, families, classrooms, and parties. As children explore the activities in Play, Make, Create, they are engaged in active, meaningful, and socially interactive learning. Children are encouraged to wonder, to experiment, and to use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem solving skills. GetPlay, Make, Create and give your children the gift of creativity. These activities wake up kids' brains and get them busy doing things. The tactile, colorful, and engaging materials also offer a way to decompress and relax, as well as build fine motor and critical thinking skills. Giving your children these creative play opportunities is a way to say "I love you. I thought about you. You are important to me. Your ideas are important to me."

Favorite Board Games You Can Make and Play

ones you want to make and learn to play. Once you have made the boards, started playing the games, and become involved in the strategies necessary to win, you will probably find that the more you play, the more fun they are and that no ...

Author: Asterie Baker Provenzo

Publisher: Courier Corporation

ISBN: 9780486264103

Category: Games

Page: 243

View: 510

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Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

Making Love Playing Power

Most often, what needs to be done to make things better is pretty straightforward and obvious. The hard stuff is actually doing it.” This chapter lays out some of those fairly obvious things that can be done differently to make ...

Author: Ken Dolan-Del Vecchio

Publisher: Catapult

ISBN: 9781593763381

Category: Psychology

Page: 272

View: 597

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Making Love, Playing Power: Men, Women, and the Rewards of Intimate Justice brings the cutting edge of relationship therapy to the mass market. Family therapist and organizational consultant Ken Dolan-Del Vecchio debunks superficial theories about communication styles and gender roles as he gets to the real reason so many relationships are in trouble — misuse of power. Making Love, Playing Power reveals how gender, race, sexual orientation, and money set the foundation for personal power, and how power as domination drives most conflicts whether between nations, interest groups, or individuals. Women will find Making Love, Playing Power uniquely inspiring and validating. Men will find it life-changing. This book shows how to reject the power of domination and realize the power of love. Dolan-Del Vecchio offers new and provocative “principles of love,” memorable case examples, and “action steps” that help readers make changes that bring lasting love.

Making School a Game Worth Playing

Many of these games are free, so anyone with an Internet connection can find and play them. ... online: Companies developing these online resources generally make them user friendly and allow for seamless integration into the classroom.

Author: Ryan Schaaf

Publisher: Corwin Press

ISBN: 9781483320083

Category: Education

Page: 160

View: 192

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Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Design Make Play for Equity Inclusion and Agency

Learning science through computer games and simulations. The National Academies Press. Honey, M., & Kanter, D. (2013). Design, make, play: Growing the next generation of STEM innovators. Routledge. Humphrey, T., Gutwill, J. P., ...

Author: Harouna Ba

Publisher: Routledge

ISBN: 9781351333146

Category: Education

Page: 252

View: 574

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This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings. A follow-up to the popular book Design, Make, Play (2013), this volume combines new research, innovative case studies, and practical advice from the New York Hall of Science (NYSCI) to define and illustrate a vision for creative and immersive learning, focusing on STEM learning experiences that are truly equitable and inclusive, and that foster learners’ agency. Featuring contributions from program developers, facilitators, educators, exhibit designers, and researchers, the book provides real-world examples from informal and formal settings that fill the need for high-quality STEM learning opportunities that are accessible to all learners, including groups underrepresented in STEM education and careers. Chapters of the book describe strategies such as using narratives to make engineering learning more inclusive, engaging English language learners in digital design, focusing on whole-family learning, and introducing underserved students to computational thinking through an immersive computer game. This book offers both a challenge and a guide to all STEM educators in museums, science centers, and other informal and formal education settings who are seeking out ambitious and more equitable forms of engagement. With leading-edge research and practical advice, the book provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning.

A Role Play Notebook Questions that really make a difference

Making friends with Amy Being better in Math Having parents listen Getting along with my brother Playing on the soccer team Finding ajob Wanting the teacher to like me Understanding my boss Taking a 'sanity' day Example for 'making ...

Author: Jean Seville Suffield

Publisher: Lulu.com

ISBN: 9781105612145

Category: Self-Help

Page: 124

View: 608

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This role-play notebook is designed to help people make connections with others and build the relationships they want to live happier lives. Each activity is devoted to a strategy or technique that will help you, the reader, engage in a process of asking those hard questions that really do make a difference. If you are searching for a book to enhance your skills in questioning techniques and have fun in the bargain, then this book is for you.

Build It Make It Do It Play It Subject Access to the Best How To Guides for Children and Teens

8 217, Making a peg board game, p . 165 217, Playing cards: hearts and gin, p . 42 218, Making a peg board game, p . 222 218, Playing cards: hearts and gin, p . 50 363, Beetle, p . 111 363, Cat's cradle, p . 101 363, Clock solitaire, ...

Author: Catharine Bomhold

Publisher: ABC-CLIO

ISBN: 9781598843927

Category: Education

Page: 354

View: 445

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A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. • Provides an excellent resource for libraries considering creating makerspaces • Helps educators locate instructions for entertaining and educational program and curricular activities that range from cooking and e-drawing to performing magic tricks, solving puzzles, mask-making, and outdoor games • Utilizes a subject heading organization and indexes multi-topic titles by chapter for ease of use • Supplies plans targeted for distinct age ranges: lower elementary (K–3rd grade), elementary (3rd–6th grade), middle school (6th–9th grade), and high school (9th grade and above) • Includes an appendix containing additional online sources of information that augment the book's content

The Crafty Art of Playmaking

Amongst the group was a young American student who had written three quarters of a very promising first scene of what she intended eventually to be a fulllength play. Indeed it was on the strength of these pages that I had invited her ...

Author: Alan Ayckbourn

Publisher: St. Martin's Press

ISBN: 9781250083081

Category: Performing Arts

Page: 192

View: 931

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For the first time, Alan Ayckbourn shares all of his tricks of the playwright's trade. From helpful hints on writing to tips on directing, the book provides a complete primer for the newcomer and a refresher for the more experienced. Written in Ayckbourn's signature style that combines humor, seriousness, and heady air of theatrical sophistication that Noel Coward would envy, The Crafty Art of Playmaking is a must-have for aspiring playwrights and students of drama.

Cool Cardboard Instruments to Make Play

Cardboard tubes with small diameters can be used to make different types of flutes . WINDHU Procedure 1 Make a transverse flute ( below ) from 12 in of compressed / - to 3 / 4 - in - diameter tubing . Tightly plug one end with a cork .

Author: Dennis Waring

Publisher: Sterling Publishing Company, Inc.

ISBN: 1895569621

Category: Crafts & Hobbies

Page: 80

View: 707

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Provides instructions to make musical instruments from cardboard, including stringed instruments such as simple guitars and lutes, wind instruments such as flutes, and percussion instruments such as box drums.

Game Maker A Triple Play Curse Novella

You're playing like crap, you look like hell every time I see you, and you weren't all that great looking to begin with. You obviously want her back. ... “Do you ever worry that it's the curse that's making you feel this way?

Author: Lori Ryan

Publisher: Cara Shannon

ISBN:

Category: Fiction

Page: 78

View: 463

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Pitcher Aiden Kyle knows the Triple Play Curse has the ability to mess with his life and with his team’s performance. And, now that the curse has been triggered, Aiden also knows he has to do all he can to avoid being its next victim. And that means strippers and hand lotion in the shower for the rest of the season for him. Until Lily Dupree whirls into his world with a crash that puts a kink in his plan. If Aiden can find a way to help Lily and get her out of his life, he just might avoid being the next victim of the curse. The Triple Play Curse Every member of the Strikers, San Francisco’s professional baseball team, knows about the Triple Play Curse. When one Striker falls in love and gets either married or engaged during the season, two more will fall for a total of three. And, whenever the curse is in play, the team suffers for it. More errors and injuries, lost pennant runs, you name it. No one wants to trigger the curse. Book One: Game Changer Book Two: Game Maker Book Three: Game Clincher Each book in the series is a standalone plot with no cliffhangers. The series can be read in any order but readers may enjoy it best read from book one through three. These books were previously published under the same title as part of Bella Andre’s Game for Love World.

Design Make Play

Figure 7.4 “How does play make the brain hum with activity?" was the question posed at the Brain at Play activity. Children gladly answered on this huge 7-foot, interactive, three-dimensional sculptural “brain." Source: Diane Bondareff.

Author: Margaret Honey

Publisher: Routledge

ISBN: 9780415539166

Category: Education

Page: 238

View: 443

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Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.

How to Stage a Play Make a Fortune Win a Tony and Become a Theatrical Icon

But before playing fast and loose with a play's actual structure , it makes good sense to recognize it for what it is . To be negligent in this matter is to discover , often in the middle or late stage of rehearsals , that you have been ...

Author: Charles Marowitz

Publisher: Hal Leonard Corporation

ISBN: 0879103221

Category: Performing Arts

Page: 152

View: 535

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Based almost entirely on the author's personal experiences, this concise handbook follows a director's journey from the casting process to opening night, revealing the hidden or unspoken aspects of play and stage production that are rarely, if ever, described in theater manuals and textbooks. Mr. Marowitz discusses topics such as rehearsals, characterization, blocking, tempo-rhythm, dramaturgy, and actor-and-audience psychology, demystifying an art form that is often dealt with only in terms of concepts and ideology rather than the mundane, nitty-gritty nuts-and-bolts requirements of just "getting the show on the road."

Urban Playmaking

“Qualitative analysis and writing involve us not just in making sense of the world but in making sense of ourselves in the world and ... They felt changed by the playmaking project, not by the exploration of obstacles and mentors, ...

Author: Bethany Nelson

Publisher: Routledge

ISBN: 9781000341379

Category: Performing Arts

Page: 182

View: 245

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This book explores the concept of playmaking and activism through three research projects in which culturally and linguistically diverse high school students and young adults created original theatre around the issues that inform their lives and constrain their futures. Each study discussed by the author is considered through the lens of one or more best practices. The outcomes of the playmaking experiences, communicated through detailed ethnographic data and the voices of student participants, make a strong case for using what we already know about teaching to positively impact gross inequities of outcome for culturally and linguistically diverse students. This study will be of great interest to students, scholars, and practitioners in Applied Theatre, Theatre Education, and Art Therapy.

Make Money Playing Video Games

For example, if you're playing a game like Minecraft you should strive to be good at building and create some unique massive buildings. If you're playing a Multiplayer on a 1st person shooter game – being good at it would mean being ...

Author: kevin jones

Publisher: eBook Partnership

ISBN: 9781912924066

Category: Games & Activities

Page: 104

View: 820

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What is the very Definition of Success? Getting Paid to do something you Love So Much you'd Do It For FREE!! Like Gaming!Do You Love Gaming? Do You Need To Make Money? Would You Like To Do Both At The Same Time? That's Right! I said making money playing video gamesIf you said YES, I know Exactly how you Feel! And I have been Unstoppably Psyched since I figured this out. I went from a dead end job I hated, to actually making money in my shorts playing Video Games!What is the very Definition of Success? Getting Paid to do something you Love So Much you'd Do It For FREE!! Like Gaming!What are you doing for money now?If you are young, or still in school, then you're probably stuck doing jobs like Delivering Pizzas, working for a fast food place, or maybe doing menial work like yard care or cleaning. You know that what you are learning in College will pay off someday, but for now,Or maybe you didn't go to school, and you don't have trade skills. So you're stuck working a minimum wage Slave like stocking shelves, or working a retail job you hate!Well, if you Love Gaming, and you can't run away with the Circus, then maybe you should try to make some money by doing something you really love.- Did you know that every year more and more people are quitting the 9-5 grind and their jobs to work for themselves on the internet?- Did you know that the gaming industry is now one of the largest and fastest growing industries in the world making it a multi-billion dollar industry?- Did you know that as you are sitting here reading this pitch page that myself and other gamers make our living from games like Minecraft & Grand Theft Auto 5?- Did you know that last year I made over $120,000 real dollars from doing what i love and passionate about the very same methods I talk about in this guide?- Did you know that making real money playing video games is not only easy, but after you read what I have to say, you'll probably be able to make money too within your first month?See you probably know by now that money is being made online. There are guys who make 20k per game review and then there are guys like pewdiepie who makes 10 Millions a year doing lets play videos on Youtube.So what makes You! any different from them? Why aren't You! making that kind of money?I'll answer that for youPassion + Knowledge + Action = SuccessThis is the only book you need to learn how to Make Money...This is it friends. I couldn't care less whether or not you get this product. I make over six figures a year. If you want to start taking control of your life, get some free time, and get some extra cash, now is the time to do it.If You Download This Today You'll Learn... - The theory behind making money on the Internet and why it works and will work for you - How to make money using websites and what to put on them to generate you the most cash - How to sell almost any product on the internet using affiliate programs (affiliate = you getting paid for the sale) and which programs are best - How to promote your work, the things you write, and your websites - How to make your own information products to sell - How to become a Youtube video gaming superstar like PewDiePie who makes millions a year - How to get people to sell your products, the best way to sell your product, how to promote your product, and where to sell it - Other creative ways to make money - You'll also get links and information on every resource you need to make this happen, I am not going to leave you in the dark, all my secrets are exposedWhat are you waiting for? Your chances of winning the lottery are slim, download my product today and get to work. It's simple, you click the buy button and follow the steps, in less than 5 minutes you'll have instant access to my guide and you'll be on your way to fixing your life and making money on the Internet like everyone else.To your success,kevin jones

Playing Safe Eating Right

Making Healthy Choices Tamra Orr. Playing Safe, Eating Playing Safe, Eating As you get older, it's normal to want to be more grown-up and try to do the things adults do. Unfortunately, some of the habits adults have aren't good for ...

Author: Tamra Orr

Publisher: ABDO Publishing Company

ISBN: 9781617851971

Category: Juvenile Nonfiction

Page: 112

View: 541

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Playing Safe, Eating Right features fictional narratives paired with firsthand advice from a licensed psychologist to help preteen and teen girls evaluate options and choose healthy ways of living. Topics include diet and exercise, sleep, drugs and alcohol, and physical danger. Throughout the book, Talk About It questions encourage discussion. Additional resources, a glossary, and an index are also included. Playing Safe, Eating Right will leave readers with the necessary information to lead healthy lives at this critical age.

Take Your Shot Make Your Play

Make. the. Shot. If. You. Never. Take. It. When I was a college basketball player at UC–San Diego, our team hosted our own ... So with that philosophy in mind, we reached the championship game and were playing a team from Massachusetts.

Author: John Saintignon

Publisher: iUniverse

ISBN: 9781532049866

Category: Body, Mind & Spirit

Page: 80

View: 648

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Take Your Shot, Make Your Play! is for students, athletes, coaches, entrepreneurs, salespeople, businesspeople, and anyone looking for an edge to achieve their goals. John Saintignon, one of the NCAAs most accomplished basketball players, shares how pursuing his passion has led him to success. Left for adoption at a church in Mexico as an infant, he was adopted by a loving and supportive family in Arizona that acknowledged and encouraged his skills and love of sports. The lessons from his life story will help you: Turn failures into comeback opportunities. Focus on the things you control. Cultivate the confidence you need to succeed. Saintignon, who led the entire nation in scoring in 1985/86, averaging 31.2 points per game at the University of California, Santa Cruz, is proof that it doesnt matter where you start in lifeits all about where you are going. From the streets of a neighborhood where kids rarely went to college to professional basketball courts throughout the world, youll learn lessons to succeed as an athlete, in business, and in life in this inspiring memoir.

PLAY CREATE GROW INNOVATE

It is not about being creative, creativity in general, or other abstract concepts. It is about the intentional act of creating. It is action-driven. It relies on haptics as much as PLAY and it builds on it, channelling the same positive ...

Author: Francesca Mastrogiacomi

Publisher: Freefra.Eu | Creative X Factory di Francesca Mastrogiacomi

ISBN: 9788895293097

Category: Education

Page: 49

View: 101

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PLAY CREATE GROW INNOVATE® describes an innovative learning design philosophy. This booklet is all about articulating and honing the foundations of this empirical method given the digital landscapes we are immersed in. Examples will be provided as much as practical exercises to reflect on our daily practice as learning designers, educators, and facilitators of change.

Does Playing Video Games Make Players More Violent

Playing prosocial video games increases empathy and decreases schadenfreude. Emotion, 10(6), 796–802. ... Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video ...

Author: Barrie Gunter

Publisher: Springer

ISBN: 9781137579850

Category: Social Science

Page: 296

View: 414

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This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.