Human Work Interaction Design Designing for Human Work

designing for human work : the first IFIP TC 13.6 WG conference : designing for human work, February 13-15, 2006, Madeira, Portugal Torkil Clemmensen, Pedro Campos, IFIP Working Group 13.6 on Human-Work Interaction Design, ...

Author: Torkil Clemmensen

Publisher: Springer-Verlag New York Incorporated

ISBN: UOM:39015066849012

Category: Computers

Page: 250

View: 631


This book records the very first Working Conference of the newly established IFIP Working Group on Human-Work Interaction Design, which was hosted by the University of Madeira in 2006. The theme of the conference was on synthesizing work analysis and design sketching, with a particular focus on how to read design sketches within different approaches to analysis and design of human-work interaction. Authors were encouraged to submit papers about design sketches - for interfaces, for organizations of work etc. - that they themselves had worked on. During the conference, they presented the lessons they had learnt from the design and evaluation process, citing reasons for why the designs worked or why they did not work. Researchers, designers and analysts in this way confronted concrete design problems in complex work domains and used this unique opportunity to share their own design problems and solutions with the community. To successfully practice and do research within Human - Work Interaction Design requires a high level of personal skill, which the conference aimed at by confronting designers and work analysts and those whose research is both analysis and design. They were asked to collaborate in small groups about analysis and solutions to a common design problem.

Theories and Practice in Interaction Design

At this neo-modernist “Digital Bauhaus, ” bachelors programs in material and virtual design, interaction design, media and communication studies, and performing arts technology, masters programs ...

Author: Sebastiano Bagnara

Publisher: CRC Press

ISBN: 9781482269536

Category: Computers

Page: 392

View: 694


Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut

An introduction to interaction design

But how can interactions be designed to best meet their purposes and offer good user experience (UX)? That's what this free coosséntroduction to interaction design 5 discusses. The purpose of the course is to give you an overview of ...

Author: The Open University

Publisher: The Open University




View: 536


From apps, phones and business systems to wearables, the Web and the Internet of Things, interactive products have become part of everyday life. But how can interactions be designed to best meet their purpose and offer good user experience? This free course, An introduction to interaction design, explores this topic. You will learn: what interaction design is; the importance of user-centred design - with its goals and principles; how interaction design focuses on the characteristics of the user, their activities and environment; and the core activities and methods of the interaction design process.

Human Work Interaction Design Usability in Social Cultural and Organizational Contexts

Interaction design has been associated with computing and technology, but the focus of interaction design must also be on designing the way people interact with any artefact, be it an object, a system, an environment, ...

Author: Dinesh Katre

Publisher: Springer

ISBN: 9783642117626

Category: Computers

Page: 253

View: 959


We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7–8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human–Computer Interaction. 1 Technical Committee TC13 on Human–Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human–Computer Interaction within which the work of this volume has been conducted. TC13 on Human–Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human– computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Interaction Design and Children

[195] K. Luchini, C. Quintana, and E. Soloway, "Pocket PiCoMap: A case study in designing and assessing a handheld ... "Assessing usability and fun in educational software," in Proceedings of Interaction Design and Children 2005, pp.

Author: Juan Pablo Hourcade

Publisher: Now Publishers Inc

ISBN: 9781601981288

Category: Computers

Page: 128

View: 389


Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.

Thoughtful Interaction Design

A Design Perspective on Information Technology Jonas Lowgren, Erik Stolterman. Foreword: The. Reflective. Interaction. Designer. Imagine a small portable device that kids could carry around everywhere and use for reading, writing, ...

Author: Jonas Lowgren

Publisher: MIT Press

ISBN: 9780262296922

Category: Computers

Page: 216

View: 658


The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

Human Automation Interaction Design

1.4.7 CHAPTER 7—P ARTICIPATORY WORKSHOPS FOR DESIGNING INTERACTIONS IN AUTOMATED VEHICLES Ensuring that target users are included in the design lifecycle is regarded as essential for modern human factors design.

Author: Jediah R. Clark

Publisher: CRC Press

ISBN: 9781000464573

Category: Technology & Engineering

Page: 210

View: 594


This text presents a four-step approach for applying communicative concepts to driving automation, including: scoping, piloting, designing, and testing. It further provides experimental data on how practical human-human communication strategies can be applied to interaction in automated vehicles. The book explores the role of communication and the nature of situation awareness in automated vehicles to ensure safe and usable automated vehicle operation. It covers the issue of interaction in automated vehicles by providing insight into communicative concepts, the transfer of control in human-teams, and how these concepts can be applied in automated vehicles. The theoretical framework is built on by presenting experimental findings, design workshop output and providing a demonstration of prototype generation for automated assistants that addresses a wide range of performance outcomes within human-machine interaction. Aimed at professionals, graduate students, and academic researchers in the fields of ergonomics, automotive engineering, transportation engineering, and human factors, this text: Discusses experimental findings on how practical human-human communication strategies can be applied to interaction in automated vehicles. Provides a four-step approach for applying communicative concepts to driving automation, including: scoping, piloting, designing and testing. Explores the role of distributed situation awareness in automated vehicles. Covers communication and system awareness in response to multiple complex road scenarios. Provides design guidelines for automation-human handover design.

Thoughts on Interaction Design

A poetic interaction can generally be characterized as having, or encouraging, three main elements: honesty, mindfulness, ... If honesty implies integrity, Interaction Designers can uphold the integrity of several aspects of the design ...

Author: Jon Kolko

Publisher: Morgan Kaufmann

ISBN: 0123786258

Category: Computers

Page: 168

View: 427


Thoughts on Interaction Design explores the theory behind the field of Interaction Design in a new way. It aims to provide a better definition of Interaction Design that encompasses the intellectual facets of the field and the particular methods used by practitioners in their day-to-day experiences. It also attempts to provide Interaction Designers with the vocabulary necessary to justify their existence to other team members. The book positions Interaction Design in a way that emphasizes the intellectual facets of the discipline. It discusses the role of language, argument, and rhetoric in the design of products, services, and systems. It examines various academic approaches to thinking about Design, and concludes that the Designer is a liberal artist left to infuse empathy in technologically driven products. The book also examines the tools and techniques used by practitioners. These include methods for structuring large quantities of data, ways of thinking about users, and approaches for thinking about human behavior as it unfolds over time. Finally, it introduces the idea of Interaction Design as an integral facet of the business development process. *First book to provide a solid definition and framework for the booming field of interaction design, finally giving designers the justification needed to prove their essential role on every development team *Provides designers with tools they need to operate effectively in the workplace without compromising their goals: making useable, useful, and desirable products *Outlines process, theory, practice, and challenges of interaction design – intertwined with real world stories from a variety of perspectives

Haptic and Audio Interaction Design

This topic is important in providing foundations for designers to use to create successful multimodal interfaces. Haptics and audio have a lot of potential in enhancing human–computer interaction, but new designs for interaction ...

Author: Antti Pirhonen

Publisher: Springer Science & Business Media

ISBN: 9783540878827

Category: Computers

Page: 131

View: 793


Bringing Them Under the Same Roof The Haptic and Audio Interaction Design workshop series is now in its third year. These workshops have already demonstrated a clear need for a venue in which - searchers and practitioners in these areas gather together under the same roof. Three years have also shown clear developments in the approaches taken – with the benefits of combining haptics and audio shown practically and conceptually in this year’s - pers. In other words, it seems that when there is interaction between audio and haptic researchers, they really learn from each other and multimodal approaches emerge. There are many good reasons for using haptics and audio together. There are the practical needs in application development. Mobile devices are an obvious example – while the device is small in size and is used on the move, interaction cannot rely solely on visual display. On the other hand, the development of applications for visually impaired people makes it necessary to learn how to design non-visual user-interfaces for different situations.

Interaction Design for Complex Problem Solving

As part of these models interaction designers, usability specialists, and others on design teams should compose diagrams of task landscapes and choice points accounting for the connections and discretion that shape users' work.

Author: Barbara Mirel

Publisher: Elsevier

ISBN: 9780080508955

Category: Computers

Page: 395

View: 886


Software for complex problem solving can dazzle people with advanced features and alluring visuals, but when actually put to use it often disappoints and even frustrates users. This software rarely follows the user's own work methods, nor does it give people the degree of control and choice that they truly need. This book presents a groundbreaking approach to interaction design for complex problem solving applications. The author uses her vast field experience to present a new way of looking at the whole process, and treats complex problem solving software and web applications as a distinct class with its own set of usefulness demands and design criteria. This approach highlights integrated interactions rather than discrete actions, clearly defines what makes problem solving complex, and explores strategies for analyzing, modeling, and designing for exploratory inquiries. ·In depth case studies ranging from IT troubleshooting to marketing analysis to risk assessments in healthcare show exactly where and what goes wrong in real world activities and how to improve them. ·Presents a system and framework for analyzing complex work and takes the mystery out of eliciting patterns of work and their meanings. ·Offers new perspectives for support and new design strategies for building the right models into programs so that they effectively address users' dynamic work. ·Allows designers to turn findings into useful designs for problems that require users to create new knowledge but with no one right answer and with many methods of reaching solutions.