Hardware Hacking

Provides instructions for upgrading and repairing computer and other electronic equipment, including the PlayStation 2, mobile phones, Palm devices, Macintosh computers, and Ataris.

Author: Joe Grand

Publisher: Syngress

ISBN: 1932266836

Category: Computers

Page: 537

View: 700

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Provides instructions for upgrading and repairing computer and other electronic equipment, including the PlayStation 2, mobile phones, Palm devices, Macintosh computers, and Ataris.

Hardware Hacking

I am personally quite pleased about the increased interest in hacking.Your interest in this book, Hardware Hacking: Have Fun While Voiding Your Warranty, is a testament to the increased demand for knowledge about hardware hacking.

Author: Joe Grand

Publisher: Elsevier

ISBN: 0080478255

Category: Computers

Page: 448

View: 739

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"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help" * An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case * Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players * Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development * Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC * Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point * Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader * Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB · Includes hacks of today's most popular gaming systems like Xbox and PS/2. · Teaches readers to unlock the full entertainment potential of their desktop PC. · Frees iMac owners to enhance the features they love and get rid of the ones they hate.

Game Console Hacking

This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it ...

Author: Joe Grand

Publisher: Syngress Media Incorporated

ISBN: 1931836310

Category: Computers

Page: 558

View: 725

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Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.

Joe Grand s Best of Hardware Wireless and Game Console Hacking

When Syngress approached me to write Hardware Hacking : Have Fun While Voiding Your Warranty , our first book on hardware hacking , I knew they had hit the nail on the head . Where else could a geek like me become an artistic genius ?

Author: Joe Grand

Publisher: Elsevier

ISBN: 9780080509662

Category: Computers

Page: 112

View: 798

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The book introduces the principles of hardware design and describes the tools and techniques required to begin hacking. The DVD contains hack instructions for over 20 game consoles and hardware devices from Nintendo, Apple, Sony, Microsoft, Palm and more. The presentation of these 20 projects on DVD media provides users with benefits and options not available on the printed page. All images are hi-res color that can be enlarged or printed, the text is easily searched, and the user can copy the contents to their hard disk and add comments directly into the PDF files. The DVD media also lends itself well to group projects (it includes a 10 user license). The 160-page book includes chapters on hacking tools and electrical engineering basics, along with chapters on the background, design and functionality of each hardware device. * Packed full of high resolution colour images that reveal the smallest details of each step in a hack * Includes in depth coverage of the tools of the hacking trade and the basics of electrical engineering * DVD includes a "Using the Tools" video starring Joe "kingpin" Grand

Wireless Hacking Projects for Wi Fi Enthusiasts

Although it's possible to set up a large tower case running Linux as your AP, this method certainly has some ... in detail in Chapter 14 of Hardware Hacking: Have Fun While Voiding Your Warranty, ISBN 1932266836, published by Syngress).

Author: Lee Barken

Publisher: Elsevier

ISBN: 0080481787

Category: Computers

Page: 416

View: 102

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Sales of wireless LANs to home users and small businesses will soar this year, with products using IEEE 802.11 (Wi-Fi) technology leading the way, according to a report by Cahners research. Worldwide, consumers will buy 7.3 million wireless LAN nodes--which include client and network hub devices--up from about 4 million last year. This third book in the "HACKING" series from Syngress is written by the SoCalFreeNet Wireless Users Group and will cover 802.11a/b/g (“Wi-Fi ) projects teaching these millions of Wi-Fi users how to "mod" and "hack" Wi-Fi access points, network cards, and antennas to run various Linux distributions and create robust Wi-Fi networks. Cahners predicts that wireless LANs next year will gain on Ethernet as the most popular home network technology. Consumers will hook up 10.9 million Ethernet nodes and 7.3 million wireless out of a total of 14.4 million home LAN nodes shipped. This book will show Wi-Fi enthusiasts and consumers of Wi-Fi LANs who want to modify their Wi-Fi hardware how to build and deploy “homebrew Wi-Fi networks, both large and small. Wireless LANs next year will gain on Ethernet as the most popular home network technology. Consumers will hook up 10.9 million Ethernet nodes and 7.3 million wireless clients out of a total of 14.4 million home LAN nodes shipped. This book will use a series of detailed, inter-related projects to teach readers how to modify their Wi-Fi hardware to increase power and performance to match that of far more expensive enterprise networking products. Also features hacks to allow mobile laptop users to actively seek wireless connections everywhere they go! The authors are all members of the San Diego Wireless Users Group, which is famous for building some of the most innovative and powerful "home brew" Wi-Fi networks in the world.

Game Console Hacking

He has also authored Hardware Hacking: Have Fun While Voiding Your Warranty (Syngress Publishing, ISBN: 1-932266-83-6), contributed to Stealing The Network: How to Own A Continent (Syngress, ISBN: 1-931836-05-1), and is a frequent ...

Author: Joe Grand

Publisher: Elsevier

ISBN: 0080532314

Category: Computers

Page: 512

View: 338

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The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Stealing the Network The Complete Series Collector s Edition Final Chapter and DVD

Org security resource sites and has written seminal papers on OS detection and stealth port scanning. ... He is the author of Hardware Hacking: Have Fun While Voiding Your Warranty and Game Console Hacking and is a frequent contributor ...

Author: Johnny Long

Publisher: Syngress

ISBN: 0080949207

Category: Computers

Page: 1080

View: 649

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"Stealing the Network: How to Own the Box is a unique book in the fiction department. It combines stories that are fictional, with technology that is real. While none of the stories have happened, there is no reason why they could not. You could argue it provides a road map for criminal hackers, but I say it does something else: it provides a glimpse into the creative minds of some of today’s best hackers, and even the best hackers will tell you that the game is a mental one." – from the Foreword to the first Stealing the Network book, How to Own the Box, Jeff Moss, Founder & Director, Black Hat, Inc. and Founder of DEFCON For the very first time the complete Stealing the Network epic is available in an enormous, over 1000 page volume complete with the final chapter of the saga and a DVD filled with behind the scenes video footage! These groundbreaking books created a fictional world of hacker superheroes and villains based on real world technology, tools, and tactics. It is almost as if the authors peered into the future as many of the techniques and scenarios in these books have come to pass. This book contains all of the material from each of the four books in the Stealing the Network series. All of the stories and tech from: How to Own the Box How to Own a Continent How to Own an Identity How to Own a Shadow Plus: Finally - find out how the story ends! The final chapter is here! A DVD full of behind the scenes stories and insider info about the making of these cult classics! * Now for the first time the entire series is one 1000+ page book * The DVD contains 20 minutes of behind the scenes footage * Readers will finally learn the fate of "Knuth" in the much anticipated Final Chapter

The Mezonic Agenda Hacking the Presidency

Hack along with the heroes and villains as the American Presidency hangs in the balance of cyber-space... Herbert Thomson ... ISBN: 1-931836-87-6 Price: $49.95 USA $69.95 CAN Hardware Hacking: Have Fun While Voiding Your Warranty Joe Grand.

Author: Herbert Thomson

Publisher: Syngress

ISBN: 1931836833

Category: Computers

Page: 488

View: 416

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The Mezonic Agenda deals with some of the most pressing topics in technology and computer security today including: reverse engineering, cryptography, buffer overflows, and steganography. The book tells the tale of criminal hackers attempting to compromise the results of a presidential election for their own gain. The accompanying CD contains real, working versions of all the applications described in the fictional narrative of the book. Computer users, programmers, IT professionals, and policy makers need to be made aware of the risks involved with deploying new technologies and see how attackers can leverage these technologies for their own purposes. While the story in The Mezonic Agenda is fictional, the technologies, exploits, and hacking techniques are all very real. * The first cyber-thriller" that allows the reader to "hack along" using the accompanying CD which contains working versions of all the applications described in the book. * To be published in October 2004 when interest in the American Presidential election will be at its highest. * Provides IT professionals with the most advanced, timely, and accurate information available on security exploits in a fascinating, fictional narrative.

Vintage Game Consoles

Although the earliest VCS cartridges were generally 2KB–4KB in size, greater memory sizes—including modern homebrews at 32KB and ... 4 Joe Grand and Kevin Mitnick, Hardware Hacking: Have Fun While Voiding Your Warranty, Syngress, 2004.

Author: Bill Loguidice

Publisher: CRC Press

ISBN: 9781135006518

Category: Games & Activities

Page: 368

View: 298

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

The Medical Device R D Handbook Second Edition

Two books on the subject of hardware hacking are Hardware Hacking Projects for Geeks by Scott Fullam (O'Reilly, Sebastopol, CA, 2003) and Hardware Hacking: How to Have Fun While Voiding Your Warranty by Joe Grand (Syngress, Rockland, ...

Author: Theodore R. Kucklick

Publisher: CRC Press

ISBN: 9781439811894

Category: Medical

Page: 513

View: 245

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Exploring the practical, entrepreneurial, and historical aspects of medical device development, this second edition of The Medical Device R&D Handbook provides a how-to guide for medical device product development. The book offers knowledge of practical skills such as prototyping, plastics selection, and catheter construction, allowing designers to apply these specialized techniques for greater innovation and time saving. The author discusses the historical background of various technologies, helping readers understand how and why certain devices were developed. The text also contains interviews with leaders in the industry who offer their vast experience and insights on how to start and grow successful companies—both what works and what doesn’t work. This updated and expanded edition adds new information to help meet the challenges of the medical device industry, including strategic intellectual property management, operating room observation protocol, and the use of new technologies and new materials in device development.