Graphics Gems V IBM Version

Graphics Gems V is the newest volume in The Graphics Gems Series.

Author: Alan W. Paeth

Publisher: Elsevier

ISBN: 0080507573

Category: Computers

Page: 438

View: 974

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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing

Graphics Gems V Macintosh Version

In the second, Arvo captured many more gems not already in hardback (together ... numbers that catalogue both the printed pages and IBM/Macintosh diskettes.

Author: Alan W. Paeth

Publisher: Academic Press

ISBN: 9781483296692

Category: Computers

Page: 438

View: 835

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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.

Graphics Gems IV IBM Version

K. GraphicsGems.c Ó /* 2d and 3d Vector C Library by Andrew Glassner from "Graphics ... Vector2 *V2Negate (v) Vector2 * v; { v-> x = - V -> x; v->y = -v->y; ...

Author: Paul Heckbert

Publisher: Elsevier

ISBN: 9780080507569

Category: Computers

Page: 575

View: 126

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Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher

Graphics Gems III IBM Version

“Useful 3D Geometry,” Graphics Gems (Andrew S. Glassner, ed.). Academic Press, Boston. (V.3 Signed Distance from Point to Plane) Glassner, Andrew 8., ed.

Author: David Kirk

Publisher: Elsevier

ISBN: 9780080507552

Category: Computers

Page: 631

View: 205

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This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

Digital Cinematography

Related Titles from AP PROFESSIONAL OZER , Video Compression for Multimedia Arvo , Graphics Gems II ASTON , Multimedia PAETH , Graphics Gems V ( IBM Version ) ...

Author: Ben de Leeuw

Publisher: Morgan Kaufmann

ISBN: 0122088751

Category: Computers

Page: 265

View: 836

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Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D

Graphics Gems V IBM Version

Graphics Gems V is the newest volume in The Graphics Gems Series.

Author: Alan W. Paeth

Publisher: Morgan Kaufmann

ISBN: 0125434553

Category: Computers

Page: 438

View: 219

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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing

Battery Management Systems Volume II Equivalent Circuit Methods

22See, for example, D. Herbison-Evans, “Solving quartics and cubics for graphics,” Graphics Gems V (IBM Version), 1995, pp. 3–15. complex roots can be ...

Author: Gregory L. Plett

Publisher: Artech House

ISBN: 9781630810283

Category: Technology & Engineering

Page: 336

View: 442

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This second volume discusses state-of-the-art applications of equivalent-circuit models as they pertain to solving problems in battery management and control. Readers are provided information on how to use models from Volume I to control battery packs, along with discussion of fundamental flaws in current approaches. In addition, Volume II introduces the ideas of physics-based optimal battery controls and explains why they can be superior to the state-of-the-art equivalent-circuit controls.

Graphics Gems

Despite their popularity, many people experimenting with 3D graphics don't ... IBM ISBN 0-12-336155-9 Macintosh ISBN 0-12-336156-7 286 where: w, v are the ...

Author: Paul S. Heckbert

Publisher: Elsevier

ISBN: 9781483218090

Category: Computers

Page: 600

View: 651

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Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Encyclopedia of Computer Science and Technology

Graphics Gems II , Academic Press , Boston , 1991 . BRES65 Bresenham , J. E. , " Algorithm for Computer Control of a Digital Plotter , " IBM Syst .

Author: Allen Kent

Publisher: CRC Press

ISBN: 0824722906

Category: Computers

Page: 408

View: 525

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Artificial Intelligence and Object-Oriented Technologies to Searching: An Algorithmic Tour

GPU Computing Gems

G. Karypis, V. Kumar, MeTiS 4.0: Unstructured Graph Partitioning and Sparse Matrix Ordering System, 1998. J .E. Marsden, T.J.R. Hughes, ...

Author: Wen-mei W. Hwu

Publisher: Elsevier

ISBN: 9780123859631

Category: Computers

Page: 541

View: 621

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"Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--

MacTech Magazine

Graphics Gems V Edited by Alan W. Paeth is Graphics Gems V is the newest
volume in The Graphics Gems Series . ... Includes a disk which contains source
code from all five volumes and is available in both IBM and Macintosh versions .

Author:

Publisher:

ISBN: STANFORD:36105016507555

Category: Macintosh (Computer)

Page:

View: 354

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Circuit Cellar Ink

GET GRAPHIC GRAPHICS GEMS 570 IF M = 1 THEN OD = & H02 ELSE OD = &
H08 : REM OD IS THE ' OR ' DATA MASK 580 OUT ... GOSUB 730 620 NEXT X
630 FOR X = 7 TO O STEP -1 : REM LOOP FOR 8 DATA BITS MSB TO LSB 640
IF ( V AND ( 2 ^ x ) ) = 0 ... IBM Version : 1989 , $ 39.95 / ISBN : 0-12-079063-7
Macintosh Version : August 1990 , $ 39.95 ISBN : 0-12-079064-5 CONVERTING
 ...

Author:

Publisher:

ISBN: CORNELL:31924056730173

Category: Application software

Page:

View: 269

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American Book Publishing Record

1 v . ( various pagings ) : ill . ; 28 cm . Includes index . ( QA76.76.A6ŠE793 1995 ]
20 94-71503 ISBN 0697-23977-2 : pbk . ... IBM - compatible PC ; 4MB RAM ;
DOS ; Microsoft Windows 3.0 or later ; Lotus 1-2-3 for Windows , release 4 ;
floppy disk ... ( The graphics gems series ) Includes bibliographical references
and index .

Author:

Publisher:

ISBN: STANFORD:36105117254479

Category: Books

Page:

View: 427

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The CD ROM Directory 1996

Print sources : Graphic Gems Series Date of first issue : 1995 - June Computer :
IBM compatible PC ; Apple Macintosh Operating system ... The Mathematica
Library includes electronic versions of Mathematica by Example ( Revised
Edition ) , The Mathematica ... used : proprietary Apple Media Tool Programming
Retrieval software producer : Lintronics Environment v 1.2 Software Publishing
Inc Publisher ...

Author: Jim Ayre

Publisher: MacMillan Publishing Company

ISBN: 0333662555

Category: CD-ROM industry

Page: 1200

View: 260

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This 15th edition of a yearly report provides a guide to all CD-ROM and multimedia titles published. In addition to a full description of each title, the book contains the names and addresses of all the publishers and information providers.

Graphics Gems II

( V.9 More Shadow Attenuation for Ray Tracing Transparent or Translucent
Objects ) Steiner , Jakob ( 1971 ) . ... algorithm for bilevel image hardcopy
reproduction , " Research Report R21060 , IBM Research Laboratory , Zurich ,
Switzerland . ... Area of Intersection : Two Circles , " Graphics Gems ( Andrew S.
Glassner , ed . ) .

Author: James Arvo

Publisher: Boston : Academic Press

ISBN: UOM:49015001300020

Category: C (Computer program language).

Page: 643

View: 685

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Índice abreviado: 2d geometry and algorithms -- Image processing -- Frame buffer techniques -- 3d geometry and algorithms -- Ray tracing -- Radiosity -- Matrix techniques -- Numerical and programming techniques -- Curves and surfaces -- C utilities -- C implementations.