Design for Motion

Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients.

Author: Austin Shaw

Publisher: Routledge

ISBN: 9780429841224

Category: Art

Page: 380

View: 910

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Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients. In this updated second edition of Design for Motion, author Austin Shaw explores the principles of motion design, teaching readers how to creatively harness the essential techniques of this diverse and innovative medium to create compelling style frames, design boards, and motion design products. Lessons are augmented by illustrious full-color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders, pioneers, and rising stars contribute their professional perspectives, share personal stories, and provide visual examples of their work. This second edition also includes updates on the following: Illustration techniques Typography Compositing Visual storytelling Incorporating 3D elements Social/mobile-first design Portfolio and concept development How to develop a distinct personal design style, and much more Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. An accompanying Companion Website (www.routledge.com/cw/shaw) features video tutorials, a student showcase, and more.

Motion Graphics

From the stunning broadcast of Pittard Sullivan, the cutting-edge cool of work from The Attik to the bold, independent film-title designs of BUREAU, this book presents the individuals and designs creating work that is among the best motion ...

Author: Steve Curran

Publisher: Rockport Publishers

ISBN: 1564966461

Category: Art

Page: 181

View: 810

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"Motion Graphics explores the process of animated graphic design. From the stunning broadcast of Pittard Sullivan, the cutting-edge cool of work from The Attik to the bold, independent film-title designs of BUREAU, this book presents the individuals and designs creating work that is among the best motion graphic design for television and film." -book jacket.

Motion by Design

'Motion by Design' showcases new work by over 30 international studios, grouped according to genre. It provides a history of motion graphics and an interactive historical timeline tracing the development of motion graphic styles.

Author: Spencer Drate

Publisher: Laurence King Publishing

ISBN: 9781856694711

Category: Art

Page: 160

View: 410

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'Motion by Design' showcases new work by over 30 international studios, grouped according to genre. It provides a history of motion graphics and an interactive historical timeline tracing the development of motion graphic styles.

Motion Design

"Motion Design is both a book and a Web site. The book is intended as a field manual: part design exhibition, part inspirational resource for ideas, part reference for the fundamentals of process and technology behind motion design." .

Author: Matt Woolman

Publisher: Rotovision

ISBN: 2880467896

Category: Design

Page: 159

View: 499

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"Motion Design is both a book and a Web site. The book is intended as a field manual: part design exhibition, part inspirational resource for ideas, part reference for the fundamentals of process and technology behind motion design." ..."The Web site is a catalog of many of the motion-graphics works--fundamental examples, student and professional projects--presented in the book, made available for viewing in real time."--Verso t.p.

The Theory and Practice of Motion Design

This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice.

Author: R. Brian Stone

Publisher: Routledge

ISBN: 9781351034524

Category: Art

Page: 330

View: 159

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This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice. Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds.

Motion Graphic Design

Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics.

Author: Jon Krasner

Publisher: Taylor & Francis

ISBN: 9781136133817

Category: Art

Page: 432

View: 274

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Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: the language of traditional graphic design and how it can be combined with the dynamic visual language of cinema; pictorial design considerations including the relationships between images and type, hierarchy, form and composition; and, how motion is orchestrated and sequenced to enhance artistic expression and conceptual impact.

Design Essentials for the Motion Media Artist

This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary.

Author: Angie Taylor

Publisher: Taylor & Francis

ISBN: 9781136136856

Category: Art

Page: 320

View: 820

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Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.

Design in Motion

Whether you work in info-graphics, documentary or design, this book is structured to follow the production process and, together with its multimedia companion website, will be a by-your-side companion to guide you through your next project.

Author: Penny Hilton

Publisher: Bloomsbury Publishing

ISBN: 9781350025523

Category: Performing Arts

Page: 280

View: 577

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With an abundance of information on how to create motion graphics already available, Design in Motion focuses on the why of moving image and less about the how. By unpacking the reasons behind screen designer's production choices, each chapter deconstructs examples of motion graphics by drawing on case studies of both familiar examples from contemporary cinema and unseen work from postgraduate motion graphic designers. It examines the value of image, text, motion, camera and transitions, explaining in detail why some methods work, while others fail. Whether you work in info-graphics, documentary or design, this book is structured to follow the production process and, together with its multimedia companion website, will be a by-your-side companion to guide you through your next project.

Pause 59 Minutes of Motion Graphics

A history of motion graphics provides an examination of current trends, technological advances, and examples by top video designers in the fields of music videos, animation, and 3-D. Original.

Author: Peter Hall

Publisher: Universe Pub

ISBN: UVA:X004434206

Category: Photography

Page: 192

View: 587

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A history of motion graphics provides an examination of current trends, technological advances, and examples by top video designers in the fields of music videos, animation, and 3-D. Original.

Motion Graphic Design Fine Art Animation

Jon Krasner guides beginning professionals through the technical proficiencies and critical reasoning required to create today's motion graphics.

Author: Jon S. Krasner

Publisher: Focal Press

ISBN: UOM:39015059583834

Category: Computers

Page: 386

View: 743

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Motion Graphic Design and Fine Art Animation teaches aesthetic visual concepts and practical techniques used by today's motion graphics and animation professionals. Its cutting-edge layout and rich visuals provide a comprehensive investigation of how images and type are choreographed over time and space, providing artistic inspiration and establishing a basis for individual creative development. Since the early 1900s, fine artists have embraced the power of animation in motion pictures. Since the late 1970s, graphic designers have explored motion in the televised medium. More recently, animation has become a powerful force in interactive digital media. Today, fine artists and graphic designers have the opportunity (and are often expected) to be animators, as well. Inspirational and informative, this book is intended for practicing artists, graphic designers, educators, and students who are new to the incredible world of animation both independently and commercially. This book offers an historical and critical overview of how animation has evolved as an artistic and commercial practice in film, television, and digital media. It also explores conceptual processes by which fine art animators and motion graphic designers develop creative ideas, and it investigates how aesthetic principles apply to animation. Jon Krasner offers a thorough investigation of common processes such as frame-by-frame animation, interpolation, and compositing. In addition, he explains how designers can approach progressive phenomena, such as motion and transition, and choreograph them to enhance artistic expression and conceptual impact. As film, television, and digital media introduce certain standards that must be honored during production, this book provides innovative solutions for overcoming the challenges often presented by these conventions. *Engage yourself in a technical and aesthetic investigation of 2D motion graphics for digital media design *Grow your understanding of timeless design concepts with a straightforward explanation that you can apply to future projects *See the rich, full-color illustrations of work by leading motion graphic designers and fine art animators *Play the DVD to view a full motion gallery of international creative work from studios and major designers of the 21st century, as well as interview clips with graphic design professionals

Design in Motion

Shows the various forms of design which artists in film animation are creating.

Author: John Halas

Publisher: London : Studio Vista

ISBN: MINN:31951000036907F

Category: Animated films

Page: 160

View: 454

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Shows the various forms of design which artists in film animation are creating.

Moving Graphics

Containing a CD with useful examples of the work, features, and images from motion graphic professionals, Moving Graphics offers an in-depth look at this dynamic area of creative design. Show More Show Less.

Author:

Publisher:

ISBN: 9881562538

Category: Computer animation

Page: 255

View: 317

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Motion Simulation and Mechanism Design with SolidWorks Motion 2009

This book covers the basic concepts and frequently used commands required to advance readers from a novice to intermediate level in using SolidWorks Motion.

Author: Kuang-Hua Chang

Publisher: SDC Publications

ISBN: 9781585035953

Category: Computers

Page: 134

View: 511

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Motion Simulation and Mechanism Design with SolidWorks Motion 2009 is written to help you become familiar with SolidWorks Motion, an add-on module of the SolidWorks software family. This book covers the basic concepts and frequently used commands required to advance readers from a novice to intermediate level in using SolidWorks Motion. SolidWorks Motion allows you to use solid models created in SolidWorks to simulate and visualize mechanism motion and performance. Using SolidWorks Motion early in the product development stage could prevent costly redesign due to design defects found in the physical testing phase. Therefore, using SolidWorks Motion contributes to a more cost effective, reliable, and efficient product design process. Basic concepts discussed in this book include model generation, such as creating assembly mates for proper motion; carrying out simulation and animation; and visualizing simulation results, such as graphs and spreadsheet data. These concepts are introduced using simple, yet realistic examples. Verifying the results obtained from the computer simulation is extremely important. One of the unique features of this book is the incorporation of theoretical discussions for kinematic and dynamic analyses in conjunction with the simulation results obtained using SolidWorks Motion. Verifying the simulation results will increase your confidence in using the software and prevent you from being fooled by erroneous simulations.

Motion Simulation and Mechanism Design with SOLIDWORKS Motion 2017

This book covers the basic concepts and frequently used commands required to advance readers from a novice to intermediate level in using SOLIDWORKS Motion.

Author: Kuang-Hua Chang

Publisher: SDC Publications

ISBN: 9781630570828

Category: Computers

Page: 156

View: 605

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Motion Simulation and Mechanism Design with SOLIDWORKS Motion 2017 is written to help you become familiar with SOLIDWORKS Motion, an add-on module of the SOLIDWORKS software family. This book covers the basic concepts and frequently used commands required to advance readers from a novice to intermediate level in using SOLIDWORKS Motion. SOLIDWORKS Motion allows you to use solid models created in SOLIDWORKS to simulate and visualize mechanism motion and performance. Using SOLIDWORKS Motion early in the product development stage could prevent costly redesign due to design defects found in the physical testing phase. Therefore, using SOLIDWORKS Motion contributes to a more cost effective, reliable, and efficient product design process. Basic concepts discussed in this book include model generation, such as creating assembly mates for proper motion; carrying out simulation and animation; and visualizing simulation results, such as graphs and spreadsheet data. These concepts are introduced using simple, yet realistic examples. Verifying the results obtained from the computer simulation is extremely important. One of the unique features of this book is the incorporation of theoretical discussions for kinematic and dynamic analyses in conjunction with the simulation results obtained using SOLIDWORKS Motion. Verifying the simulation results will increase your confidence in using the software and prevent you from being fooled by erroneous simulations.

Flash Web Design

All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ...

Author: Hillman Curtis

Publisher: Waite Group Press

ISBN: 0735710988

Category: Computers

Page: 256

View: 350

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Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.

God s Design for the Physical World

Have fun with electricity, magnetism and light; learn about machines and technology with hands-on activities and experiments. This fascinating series for grades 3 through 8 covers studies in motion, energy and technology.

Author: Debbie Lawrence

Publisher: Answers in Genesis

ISBN: 1893345874

Category: Juvenile Nonfiction

Page: 150

View: 193

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Have fun with electricity, magnetism and light; learn about machines and technology with hands-on activities and experiments. This fascinating series for grades 3 through 8 covers studies in motion, energy and technology.

Motion Simulation and Mechanism Design Using Solidworks Motion 2011

This book covers the basic concepts and frequently used commands required to advance readers from a novice to intermediate level in using SolidWorks Motion.

Author: Kuang-Hua Chang

Publisher: SDC Publications

ISBN: 9781585036691

Category: Computers

Page: 132

View: 943

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Motion Simulation and Mechanism Design with SolidWorks Motion 2011 is written to help you become familiar with SolidWorks Motion, an add-on module of the SolidWorks software family. This book covers the basic concepts and frequently used commands required to advance readers from a novice to intermediate level in using SolidWorks Motion. SolidWorks Motion allows you to use solid models created in SolidWorks to simulate and visualize mechanism motion and performance. Using SolidWorks Motion early in the product development stage could prevent costly redesign due to design defects found in the physical testing phase. Therefore, using SolidWorks Motion contributes to a more cost effective, reliable, and efficient product design process. Basic concepts discussed in this book include model generation, such as creating assembly mates for proper motion; carrying out simulation and animation; and visualizing simulation results, such as graphs and spreadsheet data. These concepts are introduced using simple, yet realistic examples. Verifying the results obtained from the computer simulation is extremely important. One of the unique features of this book is the incorporation of theoretical discussions for kinematic and dynamic analyses in conjunction with the simulation results obtained using SolidWorks Motion. Verifying the simulation results will increase your confidence in using the software and prevent you from being fooled by erroneous simulations.