Creating Convincing Characters

Indeed, build these characters up too much andwe expect tosee them again laterinmuch the same way as when they cast abig name character actor/famous face in ...

Author: Nicholas Corder

Publisher: John Hunt Publishing

ISBN: 9781782791638

Category: Language Arts & Disciplines

Page: 191

View: 550

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This book answers the question, "How do we go about inventing great characters that our readers will care about, root for, love, hate or fear?" Using friendly, accessible language, we'll look at why great characters are vital to writers and a range of strategies from the simple listing of attributes to more complex ideas for creating fully realised, multidimensional characters with fascinating backstories.

Creating Characters

Do the antagonist's beliefs or actions affect your character in convincing ways? This raises, at least in part, the question of character make-up.

Author: Writer's Digest Books

Publisher: Penguin

ISBN: 9781599638805

Category: Language Arts & Disciplines

Page: 342

View: 290

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Create characters that leap off the page--and into readers' hearts! Populating your fiction with authentic, vivid characters is a surefire way to captivate your readers from the first sentence to the last. Whether you're writing a series, novel, short story, or flash fiction, Creating Characters is an invaluable guide to bringing your fictional cast to life. This book is a comprehensive reference to every stage of character development. You'll find timely advice and helpful instruction from best-selling authors like Nancy Kress, Elizabeth Sims, Orson Scott Card, Chuck Wendig, Hallie Ephron, Donald Maass, and James Scott Bell. They'll show you how to: • Effectively introduce your characters • Build a believable protagonist • Develop strong anti-heroes and compelling villains • Juggle multiple points of view without missing a beat • Craft authentic dialogue that propels the story forward • Motivate your characters with powerful objectives and a believable conflict • Show dynamic character development over the course of a story No matter what your genre, Creating Characters gives you the tools necessary to create realistic, fascinating characters that your readers will root for and remember long after they've finished the story.

Lightwave 3D 8 Cartoon Character Creation

Creating characters is one of the most rewarding aspects of 3D animation. ... we've reached a point where it's possible to create convincing 3D characters ...

Author: Jonny Gorden

Publisher: Jones & Bartlett Publishers

ISBN: 9781556222542

Category: Computers

Page: 417

View: 420

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Provides information and techniques on computer animation using LightWave 3D to create cartoon characters.

Modeling texturing

Creating characters is one of the most rewarding aspects of 3D animation. ... last few years we've reached a point where it's possible to create convincing ...

Author: Jonny Gorden

Publisher: Wordware Publishing, Inc.

ISBN: 9781556222535

Category: Computers

Page: 471

View: 321

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Provides information and techniques on computer animation using LightWave 3D to create cartoon characters.

Creating Manga Characters

Written and illustrated by five artists from Sweatdrop Studios, this book starts with drawing in the manga style before going on to describe the process of character creation and how your character could express their personality and ...

Author: Sweatdrop Studios

Publisher: Crowood

ISBN: 9781847974488

Category: Design

Page: 144

View: 804

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Manga is an emotive and expressive form of storytelling that has become popular worldwide; vivid and fascinating characters make a large contribution to its appeal. Characters are an essential component of a good story, crucial to the plot and vital for engaging the reader's interest and emotions. They are also enormous fun to imagine and to draw, but it is not always easy to fit your characters, your world and your plot together to create a seamless, convincing whole. Written and illustrated by five artists from Sweatdrop Studios, this book starts with drawing in the manga style before going on to describe the process of character creation and how your character could express their personality and emotions. Five original characters help to explain every topic, including character traits, from personalities and typical roles all the way down to the individual details important to make your character unique. The book also looks at the creation of side characters to complement your main character, and world-building. Packed with tips, it describes how to make your world realistic and intriguing, no matter how fantastical or everyday its basis.

Renaissance eLearning

Creating Dramatic and Unconventional Learning Experiences Samantha Chapnick, ... This chapter assists those seeking to create more convincing characters, ...

Author: Samantha Chapnick

Publisher: John Wiley & Sons

ISBN: 0787977500

Category: Business & Economics

Page: 320

View: 940

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The same people who brought you the most widely used guide to preparing for eLearning are bringing passion back to your learning and training programs. The authors culled through over 400 eLearning programs, hundreds of popular entertainment pieces, and interviews with over 100 people in widely disparate areas to answer a simple question: What will make eLearning have as much impact as popular culture? Renaissance eLearning is the answer. It has everything you need to infuse eLearning with the same magnetism and addictive powers of the typical video game, song, movie, or other form of entertainment. With this book you’ll learn: How to make emotion and passion as important to eLearning as cognition and intellect How (and why!) to empower learners to take charge of their own experience How to get buy-in from stakeholders for alternative and higher return on investment programs How to apply the same principles and techniques (including narrative and visual design) used by masters over the centuries to grab attention, foster learning, and have a lasting impact on participants How to get the research and information you need without relying on self-proclaimed gurus and exorbitantly priced analysts How to find and work with the affordable creative talent needed to make your plans a reality

How to Write

The way you go about creating convincing characters is very personal — many writers create characters by finding out about them as they go along, ...

Author: Philip Oltermann

Publisher: Guardian Books

ISBN: 9780852653630

Category: Reference

Page: 352

View: 473

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The Guardian's 2008 'How to Write' supplements were a huge success with wordsmiths of all stripes. Covering fiction, poetry, comedy, screenwriting, biography and journalism, they offered invaluable advice and bags of encouragement from a range of leading professionals, including Catherine Tate on writing memorable comedy characters, Robert Harris on penning bestelling fiction and Michael Rosen on constructing stories that will appeal to young people. This book draws together the material from those supplements and includes a full directory of useful addresses, from publishers and agents to professional societies and providers of bursaries. Whether you're looking to polish up your writing skills or you want to ensure that your manuscript finds its way into the right hands, How to Write will prove essential reading.

CCEA GCSE English Language Third Edition Student Book

In Of Mice and Men the character of Carlson is a ranch worker: Carlson was ... have already identified the importance of creating convincing characters and ...

Author: Amanda Barr

Publisher: Hachette UK

ISBN: 9781471888663

Category: Study Aids

Page: 224

View: 129

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Exam Board: CCEA Level: GCSE Subject: English First Teaching: September 2017 First Exam: June 2019 This title has been endorsed for use with the CCEA GCSE English Language specification Ensure that every student can achieve their best with the market-leading Student Book for CCEA GCSE English Language, fully updated for the 2017 specification with a rich bank of stimulus texts, classroom activities and assessment support. - Offers expert coverage of the new examined elements of the specification (Reading Literary Texts and Creative Writing) from an author with extensive teaching and examining experience - Develops strong reading and writing skills as students work through step-by-step guidance and progressive activities matched to the Assessment Objectives - Provides effective models for students' own writing for different purposes and genres by including a range of literary and non-fiction text extracts - Thoroughly prepares students for assessment with practice questions, sample student responses and trusted advice on the examinations and Controlled Assessment - Helps students monitor their learning and identify their revision needs using self-assessment criteria at the end of each unit

Beginning Python Games Development Second Edition

Placing a player character in a convincing world is only part of creating a game. To make a game fun, you need to present the player with a number of ...

Author: Will McGugan

Publisher: Apress

ISBN: 9781484209707

Category: Computers

Page: 308

View: 785

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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

Beginning Game Development with Python and Pygame

a player character in a convincing world is only part of creating a game. To make a game fun, you need to present the player with a number of challenges.

Author: Will McGugan

Publisher: Apress

ISBN: 9781430203254

Category: Computers

Page: 316

View: 914

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This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.

The Creative Process

Create a scene that establishes that these two characters loved each other: a. ... The art of creating and portrayal of convincing characters is called ...

Author: Scott R. Turner

Publisher: Psychology Press

ISBN: 9781317780618

Category: Psychology

Page: 308

View: 582

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Someday computers will be artists. They'll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer's block. But these things will require computers that can both achieve artistic goals and be creative. Both capabilities are far from accomplished. This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer. It also presents an exploration of the kinds of goals and plans needed to write simple short stories. These theories have been implemented in a computer program called MINSTREL which tells stories about King Arthur and his knights. While far from being the silicon author of the future, MINSTREL does illuminate many of the interesting and difficult issues involved in constructing a creative computer. The results presented here should be of interest to at least three different groups of people. Artificial intelligence researchers should find this work an interesting application of symbolic AI to the problems of story-telling and creativity. Psychologists interested in creativity and imagination should benefit from the attempt to build a detailed, explicit model of the creative process. Finally, authors and others interested in how people write should find MINSTREL's model of the author-level writing process thought-provoking.

Creating Characters

Some characters , some stories , call for close attention to these factors . ... let some other character recall or describe succinctly a convincing ...

Author: Dwight V. Swain

Publisher: University of Oklahoma Press

ISBN: 0806139188

Category: Reference

Page: 195

View: 828

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A jargon-free manual on the basics of developing interesting fictional characters Vibrant, believable characters help drive a fictional story. Along with a clever plot, well-drawn characters make us want to continue reading a novel or finish watching a movie. In Creating Characters, Dwight V. Swain shows how writers can invent interesting characters and improve them so that they move a story along. ?The core of character,” he says in chapter 1, ?lies in each individual story person's ability to care about something; to feel implicitly or explicitly, that something is important.” Building on that foundation?the capacity to care?Swain takes the would-be writer step-by-step through the fundamentals of finding and developing ?characters who turn you on.” This basic but thought-provoking how-to is a valuable tool for both the novice and the seasoned writer.

Script Partners How to Succeed at Co Writing for Film TV

Even if you're creating fictional characters, research is essential if they're ... So to create convincing characters for their script's Southern prison ...

Author: Matt Stevens

Publisher: CRC Press

ISBN: 9781317417927

Category: Performing Arts

Page: 256

View: 175

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Some of the greatest movies and television series have been written by script partners. Script Partners, Second Edition brings together the experience, knowledge, and winning techniques of Hollywood’s most productive partnerships—including Lucy Alibar & Benh Zeitlin (Beasts of the Southern Wild ), Craig Borten & Melisa Wallack (Dallas Buyers Club), and Andrew Reich & Ted Cohen (Friends). Established and aspiring screenwriters will learn how to pick the right partner and the right project, co-create character and story structure, co-draft and revise a script, collaborate in film school and in the film industry, and manage both the creative and business sides of partnerships.

Creating Compelling Characters for Film TV Theatre and Radio

Character creation should not be rushed, and if there is a world of a particular ... sustaining convincing dialogue for upper-class English characters.

Author: Rib Davis

Publisher: Bloomsbury Publishing

ISBN: 9781474260220

Category: Language Arts & Disciplines

Page: 160

View: 490

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Strong characters – characters we love and hate, those we despair for at their low moments and egg on to their triumphs – are the foundation of any successful script. Written by award-winning writer Rib Davis and now fully updated for its second edition, Creating Compelling Characters for Film, TV, Theatre and Radio is an authoritative practical guide to developing characters for professional and aspiring writers alike. As well as exploring character motivation, the interplay between character and plot, comic characters, heroes and villains, the new edition also includes a more in-depth look at character psychology, writing ensemble and multi-narrative dramas and the balance between character development and character revelation. The book also includes a wide range of contemporary examples from scripts ranging from films such as The Wolf of Wall Street and The Grand Budapest Hotel, award-winning plays such as Jerusalem and acclaimed TV shows such as Game of Thrones and True Detective.

Character Animation 2D Skills for Better 3D

creating. a. more. sophisticated. character's. face. and. expressions. The main way to create convincing facial expressions on a 3D-animated character is to ...

Author: Steve Roberts

Publisher: CRC Press

ISBN: 9781136140945

Category: Art

Page: 304

View: 348

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Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.

Handbook of Augmented Reality

When trying to create convincing virtual characters, give them (possibly unsuspected) social behavior. One other danger with the creation of extremely ...

Author: Borko Furht

Publisher: Springer Science & Business Media

ISBN: 1461400643

Category: Computers

Page: 746

View: 692

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Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Acting for America

... identify with her roles and her ability convincingly to create characters. ... This suggests that she indeed “impersonates” her characters (after Barry ...

Author: Robert T. Eberwein

Publisher: Rutgers University Press

ISBN: 9780813547596

Category: Biography & Autobiography

Page: 295

View: 417

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The book focuses on the way various film icons engaged in and defined some major issues of cultural and social concern to America during the 1980s.

Creating Unforgettable Characters

A description that evokes other qualities and associations can engage an actor's imagination, convincing him or her that this is a character worth doing.

Author: Linda Seger

Publisher: Holt Paperbacks

ISBN: 9781429942027

Category: Performing Arts

Page: 256

View: 288

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In this book, Linda Seger shows how to create strong, multidimensional characters in fiction, covering everything from research to character block. Interviews with today's top writers complete this essential volume.

William Shakespeare S As You Like It

Shakespeare's talent for creating convincing characters can be clearly seen . The Merchant of Venice This is the first of his golden comedies .

Author: Ratri Ray

Publisher: Atlantic Publishers & Dist

ISBN: 812691002X

Category:

Page: 192

View: 972

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Modern British Women Writers

... that " the foundation of good fiction is character - creating and nothing else ... are unable to create characters that are real , true , and convincing ...

Author: Vicki K.. Janik

Publisher: Greenwood Publishing Group

ISBN: 0313310300

Category: Biography & Autobiography

Page: 428

View: 431

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This reference includes alphabetically arranged entries on 58 British women writers of the 20th century. Some of these writers were born in England, while others, such as Katherine Mansfield and Doris Lessing, came from countries of the former Empire or Commonwealth. The volume also includes entries for women of color, such as Kamala Markandaya and Buchi Emecheta.