Beyond the Game

Each of Gary Smith’s moving stories will profoundly touch you and remain with you, long after you have closed the pages of this book.

Author: Gary Smith

Publisher: Open Road + Grove/Atlantic

ISBN: 9780802191762

Category: Sports & Recreation

Page: 304

View: 182

DOWNLOAD →

Fifteen compelling stories from the acclaimed Sports Illustrated correspondent who’s been hailed as one of America’s finest sportswriters. Gary Smith’s sportswriting stands among the best journalism being written today. His award-winning stories shatter the confines of traditional sports reportage, getting beneath the wins and losses and penetrating into the hearts of the athletes themselves into their lives and personal struggles, their communities and their worlds. Beyond the Game brings together fifteen of Smith’s greatest stories, from groundbreaking profiles of international stars like Mike Tyson and Magic Johnson, to intimate looks at lesser-known athletes whose lives are driven by the thrill of competition and the love of a game. There is “Damned Yankee,” the heartbreaking story of John Malangone, who seemed destined to succeed Yogi Berra as the Yankees’ starting catcher until his career was destroyed by the crushing weight of a childhood trauma that continued to haunt him. “Someone to Lean On” is the inspirational story of an extraordinary retarded man named Radio and the South Carolina high school football team that has adopted him for over thirty years. “Shadow of a Nation” tells of a Crow Indian community’s intense passion for basketball and how former high school star Jonathan Takes Enemy must struggle to escape the tragic history of his tribe as he seeks a place in the world outside the reservation. The stories in Beyond the Game are stories of dreams and fears, failure and triumph, self-destruction and salvation, set in the twilight shadows between the sun-drenched playing fields and brightly lit arenas at the heart of sports and the darkness of the locker rooms and lonely streets that lurk at their periphery. Each of Gary Smith’s moving stories will profoundly touch you and remain with you, long after you have closed the pages of this book.

Courage Beyond the Game

With this moving story, a Brian's Song for college football, Jim Dent once again brings readers to cheers and tears with a truly American tale of resolution and bravery in the face of the worst odds.

Author: Jim Dent

Publisher: Macmillan

ISBN: 9781429990424

Category: Sports & Recreation

Page: 304

View: 187

DOWNLOAD →

A Kirkus Reviews Best Nonfiction of 2011 title Jim Dent, the award-winning, New York Times bestselling author of The Junction Boys, returns with a powerful Texas story which transcends college football, displaying the courage and determination of one of the game's most valiant players. Freddie Steinmark was an under-sized but scrappy young man when he arrived in Austin as a freshman at the University of Texas in 1967. Despite the pronouncement by many coaches that he was too small to play football at the college level, Freddie was a tenacious competitor who vowed to start every game as a varsity Longhorn. By the start of the 1969 season, Freddie was making his mark on the college gridiron and national stage as UT's star safety, but he'd also developed a crippling pain in his thigh that worried his high school sweetheart, Linda. Despite the increasingly debilitating pain, Freddie continued to play throughout the season, helping the Longhorns to rip through opponents like pulpwood. His final game was for the national championship at the end of 1969, when the Longhorns rallied to beat Arkansas in a legendary game that has become known as "the Game of the Century." Tragically, bone cancer took Freddie off the field when nothing else could. But nothing could extinguish his irrepressible spirit or keep him away from the game. Although his struggle with cancer would be short-lived, Freddie's fight would inspire the nation as well as thousands of cancer victims, earning him a special citation from President Richard Nixon. Today, a photo of Freddie hangs in the tunnel at Darrell K. Royal-Texas Memorial Stadium, where players touch it before games en route to the field. With this moving story, a Brian's Song for college football, Jim Dent once again brings readers to cheers and tears with a truly American tale of resolution and bravery in the face of the worst odds.

Beyond the Game

My coaches on the pro level had to continue winning games to keep their jobs and , therefore , needed me as a player ... with them and make sure they know what their standing on the team is so they don't always have to 36 BEYOND THE GAME.

Author: Keith Cote

Publisher: B&H Publishing Group

ISBN: 0805430423

Category: Juvenile Nonfiction

Page: 129

View: 352

DOWNLOAD →

Presents stories of successful Christian athletes who turn to God for guidance, support, and strength, and offers devotional training and exercises for young athletes.

Total Softball the Game Beyond the Game

Racila Field, where all league games were played, was a first class softball facility and on opening day it was ... for the first time, an observation deck had been built behind the backstop where scorers could oversee the game.

Author: Paul Victor

Publisher: First Edition Design Pub.

ISBN: 9781506907079

Category: Fiction

Page:

View: 961

DOWNLOAD →

For Big Lou’s Gentlemen’s Club softball was more than running around in dirt and grass. This crazy band of misfits had to defeat the three time champs, The Animals. They couldn’t do it playing straight up softball. They needed an edge – an edge that included exploding dogs, half of a dead horse, and a shootout with a car. The Animals were not going to surrender their crown easily.

Impact Beyond the Game

In today's world, any athlete can grow a sizable following on social media, which sets them up to have a strong personal brand. However, this is only the first step.

Author: Malcolm Lemmons

Publisher: Prolific Publishing

ISBN: 1544507364

Category:

Page: 214

View: 178

DOWNLOAD →

In today's world, any athlete can grow a sizable following on social media, which sets them up to have a strong personal brand. However, this is only the first step. To develop a fully formed brand that allows you to monetize your following, create additional career opportunities, and prepare for life after sports, you need a 360-degree view of the opportunity you have and expert advice on how to seize it. It was late in the game when Malcolm Lemmons learned how to build his personal brand and leverage his influence as an athlete. Now, he wants to help his fellow athletes develop their brand while they're still playing. Impact Beyond the Game explains why you need a personal brand, helps you lay the foundation for your own, and teaches strategies and tactics you can use online and offline to build and monetize your brand. From landing sponsorship deals and speaking opportunities, to learning how to weigh in on social issues appropriately, Malcolm prepares you for your second career and helps you build a legacy that will endure.

Beyond the Wall

Beyond the Wall explores the book series' influences, its place in the fantasy pantheon, its challenging narrative choices, and the pull of its stunningly epic scope.

Author: James Lowder

Publisher: BenBella Books

ISBN: 9781936661749

Category: Fiction

Page: 240

View: 580

DOWNLOAD →

The world created by George R.R. Martin in his high fantasy series A Song of Ice and Fire—now the basis for the hit HBO series Game of Thrones—is not only richly drawn, but also immensely popular. By A Game of Thrones' debut in May 2011, the series already had more than 6 million copies in print in the US and had sold more than 16 million worldwide. Since the television series' debut, A Game of Thrones and subsequent titles in the series have appeared consistently on the New York Times bestseller list. The latest title in the series, A Dance with Dragons, sold nearly 300,000 copies on its first day in print. Beyond the Wall explores the book series' influences, its place in the fantasy pantheon, its challenging narrative choices, and the pull of its stunningly epic scope.

Beyond the Sea

Thus, games present a powerful kind of text in queerly analyzing the depths of these forces due to their repetitive, command-driven nature; by broadening the scope of its analysis beyond film, narrative, and other more traditionally ...

Author: Felan Parker

Publisher: McGill-Queen's Press - MQUP

ISBN: 9780773555556

Category: Social Science

Page: 449

View: 464

DOWNLOAD →

The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

The Game Beyond

his other second, fell in smartly behind them. Keira, not yet prepared to argue over precedence, followed in silence. Forster paused in front of the padded door that led to the sim tank and laid her palm flat against the lock plate.

Author: Melissa Scott

Publisher: Crossroad Press

ISBN:

Category: Fiction

Page:

View: 419

DOWNLOAD →

A star-flung empire the prize — in a deadly war of succession The Silvertree Empress is dead, the last of her line. The heir named in her will is an impossibility, her favorite, Keira Renault, member of a family deposed and disgraced generations before — the man she claimed as the power behind her throne. As the Empire’s notables jockey for position behind the various claimants, Keira must defeat his rivals in simulation and reality — and somehow hold the factions together long enough for the Empire to survive.

Beyond the Basic Stuff with Python

Set up a new game : gameBoard = getNewBoard ( ) player Turn - PLAYER_X We give the main ( ) function a docstring , viewable with the built - in help ) function . The main ( ) function also prepares the game board for a new game and ...

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 9781593279677

Category: Computers

Page: 384

View: 893

DOWNLOAD →

BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: • Coding style, and how to use Python's Black auto-formatting tool for cleaner code • Common sources of bugs, and how to detect them with static analyzers • How to structure the files in your code projects with the Cookiecutter template tool • Functional programming techniques like lambda and higher-order functions • How to profile the speed of your code with Python's built-in timeit and cProfile modules • The computer science behind Big-O algorithm analysis • How to make your comments and docstrings informative, and how often to write them • How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher

Beyond the Ballpark

He could certainly become upset with aspects of the game, yet he never lost his temper. Contrary to popular legend that he was never thrown out of a game, he was, in fact, ejected from one game in 1895 when he refused to leave the field ...

Author: John A. Wood

Publisher: Rowman & Littlefield

ISBN: 9781442258679

Category: Sports & Recreation

Page: 408

View: 314

DOWNLOAD →

Although most baseball fans are familiar with the on-the-field accomplishments of Hall of Famers, few are as knowledgeable regarding who the players were beyond the ballpark. This book probes into the personal lives of fifty members of the Hall of Fame, examining their childhoods, families, influences, impactful life-changing events, and more.

Beyond The Summit

Playing that same game in a raging blizzard is adversity. But you cannot separate the snow from the game—it is one more element that makes your goal harder to reach, but the game goes on whether (and weather) you like it or not.

Author: Todd Skinner

Publisher: Random House

ISBN: 9781446494516

Category: Business & Economics

Page: 208

View: 556

DOWNLOAD →

Todd Skinner sees climbing mountains as a natural metaphor for business challenges. To climb a mountain you must know how to define your objective, plan the best strategy, prepare your team, and surmount any obstacles on the way to the summit. This book takes the reader through this process in ten stages that apply to both real and metaphorical mountains. Skinner explains how to stay true to your vision no matter what happens, what tools you need to carry, and which preconceptions you need to leave behind. Skinner weaves these lessons into a compelling narrative, featuring the heart-stopping action of climbing the sheer rock face of Trango Tower in the Himalayas.

The Game Culture Reader

The dynamics, the development, and the succession of the game evolve out of this promise. Insofar as the failure is always a moment of de-normalization, avoiding the failure is the attempt to normalize oneself within the rationality of ...

Author: Jason Thompson

Publisher: Cambridge Scholars Publishing

ISBN: 9781443864374

Category: Social Science

Page: 285

View: 798

DOWNLOAD →

In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.

Teaching in the Game Based Classroom

The term, feedback loop, has been associated with the inner-workings of games (Salen & Zimmerman, 2004), ... Although beyond the scope of this manuscript, the advent of beyond-game creations, also known as paratexts (Apperley & Walsh, ...

Author: David Seelow

Publisher: CRC Press

ISBN: 9781000411737

Category: Education

Page: 198

View: 206

DOWNLOAD →

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

Strength Training Beyond the Conventional

Jim has distilled over fifty years of strength training experience into a workout program that is supported by the latest research in muscle physiology.

Author: Jim Christian

Publisher: WestBow Press

ISBN: 9781512709247

Category: Health & Fitness

Page: 156

View: 775

DOWNLOAD →

“Jim has distilled over fifty years of strength training experience into a workout program that is supported by the latest research in muscle physiology. I am confident the post-conventional method will allow anyone to effectively achieve their physical strength goals, and I am excited to incorporate PC techniques into my own training program.” —John J. McCarthy, PHD, University of Kentucky Center for Muscle Biology

Beyond the Stars Locales in American popular film

Now they are struggling to hang on to the game they love , to have , as Jake Taylor puts it in Major League , " just one more good year in the sun . " The struggle is slightly ludicrous : here , after all , are grown men who insist on ...

Author: Paul Loukides

Publisher: Popular Press

ISBN: 0879726237

Category: Fiction

Page: 284

View: 207

DOWNLOAD →

This anthology deals with such diverse conventions as the treatment of food, the iconography of weapons, the paraphernalia of baseball, the uses of clothing, tools, and technologies, and the representation of art and print media within the world of film. The essays within this collection help to reveal how the objects in American movies reflect both the fixed and changeable cultural assumptions of film makers and film audiences.