Anime and Manga Recognized Articles

2118Hairston, Marc (2006), ”The Yin and Yang of Schoolgirl Experiences: Maria-sama ga miteru and Azumanga Daioh”, Mechademia: An Annual Forum for Anime, Manga, and the Fan Arts ...


Publisher: PediaPress




View: 131


Animation Cartoons

For the most part, these artists are not yet recognized outside of the anime and manga fan community. ... This article attempts to list the most influential and notable anime ever produced, sorted by category.

Author: Nicolae Sfetcu

Publisher: MultiMedia Publishing


Category: Art


View: 327


An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.

Japanese Popular Culture and Contents Tourism

The beginnings of anime pilgrimage Anime pilgrimage is defined as visiting sites depicted in anime, games, manga and ... A detailed comparison with other forms of pilgrimage is beyond the scope of this article and some commentators have ...

Author: Philip A. Seaton

Publisher: Routledge

ISBN: 9781315528670

Category: Art

Page: 110

View: 380


Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local community revitalization. This book presents four main case studies of contents tourism: the phenomenon of "anime pilgrimage" to sites appearing in animated film; the travel behaviours and "pop-spiritualism" of female history fans to heritage sites; the collaboration between local community, fans and copyright holders that underpinned an anime-induced tourism boom in a small town north of Tokyo; and the large-scale economic impacts of tourism induced by NHK’s annual samurai period drama (Taiga Drama). It is the first major collection of articles published in English about media-induced tourism in Japan using the "contents tourism" approach. This book will be of particular interest to students and researchers of media and tourism studies in Asia. This book was previously published as a special issue of Japan Forum.

Contents Tourism and Pop Culture Fandom

The first paper analysing the phenomena from a community development point of view was my article, 'Study of birth and development of “sacred place for anime fans”' (Yamamura, 2008; see also Yamamura, 2015). This is recognized as one of ...

Author: Takayoshi Yamamura

Publisher: Channel View Publications

ISBN: 9781845417246

Category: Business & Economics

Page: 264

View: 992


This is the first book to apply the concept of ‘contents tourism’ in a global context and to establish an international and interdisciplinary framework for contents tourism research. The term ‘contents tourism’ gained official recognition in Japan when it was defined by the Japanese government in 2005, and it has been characterised as ‘travel behaviour motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture forms including film, television dramas, manga, anime, novels and computer games’. The book builds on previous research from Japan and explores three main themes of contents tourism: ‘the Contentsization of Literary Worlds’, ‘Tourist Behaviours at “Sacred Sites” of Contents Tourism’ and ‘Contents Tourism as Pilgrimage’ and draws together these key themes to propose a set of policy implications for achieving successful and sustainable contents tourism in the 21st century.

Watching Anime Reading Manga

The first articles on anime began appearing inthe early1980s inmovie, TV, andcomic book magazines like Starlog,Fantasy Films, andThe Comics ... Today “anime” is recognized as meaningJapanese animation and its distinctive artistic style.

Author: Fred Patten

Publisher: Stone Bridge Press

ISBN: 9781611725100

Category: Performing Arts

Page: 360

View: 407


The first book-length collection by the most respected writer on anime and manga today

Manga Discourse in Japan Theatre

is collective experience is a traditional and frequently recognized element in Japanese theater. An offshoot of manga, animation, now o en called “Japanimation” and exported worldwide, created an obsessive group of followers called ...

Author: Fukushima

Publisher: Routledge

ISBN: 9781136772733

Category: Social Science

Page: 256

View: 179


During the Japanese 'bubble' economy of the 1980's, the youth of Japan began to exert unprecedented influence on Japanese culture through their spirited patronage of certain art forms previously deemed subcultural or avant-garde. Among these were manga (Japanese comics or animation) and shogekijo (Japanese little theater). These art forms, while ve

Naughty Girls and Gay Male Romance Porn Slash Fiction Boys Love Manga and Other Works by Female Cross Voyeurs in the U S Academic Discourses

(Levi, “North American” 147) Thus, Antonia Levi introduces Boys' Love manga/anime in “North American Reactions to Yaoi” – an adequately named article in which the female scholar describes the genre as a completely “outlandish” and ...

Author: Carola Katharina Bauer

Publisher: Anchor Academic Publishing (aap_verlag)

ISBN: 9783954895014

Category: Literary Collections

Page: 131

View: 489


Despite the fact that there actually exists a large number of pornographic and romantic texts about male homosexuality consumed and produced by American women since the 1970s, the "abnormality" of those female cross-voyeurs is constantly underlined in U.S. popular and academic culture. As the astonished, public reactions in the face of a largely female (heterosexual) audience of “Brokeback Mountain” (2005) and “Queer as Folk” (2000-2005) have shown, a woman's erotic/romantic interest in male homosexuality is definitely not as accepted as its male counterpart (men consuming lesbian porn). In the academic publications on female cross-voyeurs, the application of double standards with regard to male/female cross-voyeurism is even more obvious. As Karen Hellekson and Kristina Busse note in their "Introduction" to “Fan Fiction and Fan Communities in the Internet” (2006), slash fiction – fan fiction about male homosexual relationships mainly produced and consumed by women – has stood in the center of fan fiction studies so far, despite being merely a subgenre of it. The reason for this seems to be an urge to explain the underlying motivations for the fascination of women with m/m romance or pornography within the academic discourse – a trend which differs completely from the extremely under-theorized complex of men interested in "lesbians." It is this obvious influence of conventional gender stereotypes on the perception of these phenomena that provokes me to examine the way in which the works of female cross-voyeurism and their consumers/producers are conceptualized in the U.S. scholarly accounts. In many ways, this thesis explores unknown territories and respectively tries to take a closer look at academic problems that have not been adequately addressed yet.

Leiji Matsumoto

Essays on the Manga and Anime Legend Helen McCarthy, Darren-Jon Ashmore ... a professor at Meiji University known as the first recognized cosplayer in Japan expanded on this matter in an interview discussion: Essai: Until 5 years ago ...

Author: Helen McCarthy

Publisher: McFarland

ISBN: 9781476679969

Category: Comics & Graphic Novels

Page: 246

View: 390


Leiji Matsumoto is one of Japan's most influential myth creators. Yet the huge scope of his work, spanning past, present and future in a constantly connecting multiverse, is largely unknown outside Japan. Matsumoto was the major creative force on Star Blazers, America's gateway drug for TV anime, and created Captain Harlock, a TV phenomenon in Europe. As well as space operas, he made manga on musicians from Bowie to Tchaikovsky, wrote the manga version of American cowboy show Laramie, and created dozens of girls' comics. He is a respected manga scholar, an expert on Japanese swords, a frustrated engineer and pilot who still wants to be a spaceman in his eighties. This collection of new essays--the first book on Matsumoto in English--covers his seven decades of comic creation, drawing on contemporary scholarship, artistic practice and fan studies to map Matsumoto's vast universe. The contributors--artists, creators, translators and scholars--mirror the range of his work and experience. From the bildungsroman to the importance of textual analysis for costume and performance, from early days in poverty to honors around the world, this volume offers previously unexplored biographical and bibliographic detail from a life story as thrilling as anything he created.

500 Manga Heroes Villains

A guide to the Japanese comic book describes the genre's characters from Astro Boy to Yu-Gi-Oh. (back cover) 500 Manga Heroes & Villains An illustrated guide to the global manga phenomenon, showcasing 500 of the genre's leading heroes and ...

Author: Helen McCarthy

Publisher: Barrons Educational Series Incorporated

ISBN: 0764132016

Category: Comics & Graphic Novels

Page: 352

View: 487


A guide to the Japanese comic book describes the genre's characters from Astro Boy to Yu-Gi-Oh.

Dragon Soul

2 Dragon Ball is the world's most recognized anime and manga series according to a global report published by Orikon ... volumes: 4 Toriyama is ranked as the second most influential manga ...

Author: Derek Padula

Publisher: Derek Padula

ISBN: 9781943149018

Category: Comics & Graphic Novels

Page: 365

View: 913


With a foreword from Christopher Sabat and Sean Schemmel, Dragon Soul: 30 Years of Dragon Ball Fandom is a grand celebration of the world's greatest anime and manga and it's momentous 30th Anniversary. Join me on a global adventure in search of the 7 dragon balls, as we head west toward Japan, the birthplace of Dragon Ball. Along the way we'll meet 81 fans from 25 countries who will share their Dragon Ball story. From artists to authors, collectors to philosophers, we'll hear their Dragon Soul and discover how Dragon Ball changed their lives. Includes over 100 images. We'll meet such famous fans as Lawrence Simpson (MasakoX) from Team Four Star, Malik from Dragon Ball New Age, Salagir from Dragon Ball Multiverse, MMA fighter Marcus Brimage, YouTube celebrities SSJGoshin4, Nelson Junior (Casa do Kame), and film critic Chris Stuckmann, famous cosplayers "Living Ichigo," Atara Collis, and Jah'lon Escudero, the creators of Dragon Ball Z: Light of Hope, Twitter star @Goku, authors Patrick Galbraith, Nestor Rubio, and Vicente Ramirez, and dozens more. Joining us will be 27 professionals from 7 countries, including American voice actors Chris Sabat (Vegeta), Sean Schemmel (Goku), Chris Ayres (Freeza), Chris Rager (Mister Satan), Mike McFarland (Master Roshi), Chuck Huber (Android 17), Kyle Hebert (Son Gohan), Jason Douglas (Beerus), Chris Cason (Tenshinhan), FUNimation employees Justin Rojas, Adam Sheehan, and Rick Villa, Dragon Ball Z composer Bruce Faulconer, Dragon Ball manga editor Jason Thompson, Canadian voice actors Peter Kelamis (Goku) and Brian Drummond (Vegeta), Latin American voice actors Mario Castaneda (Goku), Rene Garcia (Vegeta), Eduardo Garza (Krillin), French voice actor Eric Legrand (Vegeta), French journalist Olivier Richard, Spanish voice actors Jose Antonio Gavira (Goku), Julia Oliva (Chichi), and manga editor David Hernando, Danish voice actors Caspar Philllipson (Goku) and Peter Secher Schmidt (Freeza), and Brazilian voice actor Wendel Bezerra (Goku). Gather your belongings, jump on your magic cloud, and embark on a grand adventure, in Dragon Soul: 30 Years of Dragon Ball Fandom!